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Tplus/testserv/plugins/Citizens/config.yml

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# Citizens Configuration
npc:
# Always use holograms for names instead of only for hex colors / placeholders
always-use-name-holograms: false
default:
# The default bossbar range, in blocks
bossbar-view-range: 64
# The default distance radius for block breaking, in blocks
# The NPC will pathfind to be this far away from the target block if greater than 0
block-breaker-radius: -1
waypoints:
# Whether to cache /npc path by default
# Can eliminate pathfinding for repetitive static paths
cache-paths: false
look-close:
# Enable look close by default
enabled: false
# Default look close range in blocks
range: 10
# Default random look close enabled
random-look-enabled: false
# Default random look delay
random-look-delay: 3s
# Default to checking for line of sight when looking at players
realistic-looking: false
# Whether to disable look close while pathfinding
disable-while-navigating: true
talk-close:
# Default talk to nearby players
random-talker: false
enabled: false
# Default talk close range in blocks
range: 5
text:
- Hi, I'm <npc>!
# Default duration of invincibility on entity spawn, Minecraft default is 20 ticks
spawn-invincibility-duration: 1s
# The default cost to create an NPC
npc-cost: 100.0
# Whether to reset NPC yaw on spawn
# Currently this is implemented by an arm swing animation due to Minecraft limitations
reset-yaw-on-spawn: true
enable-scoreboard-teams: true
chat:
options:
# Whether nearby players also hear text, even if targeted at a specific player
bystanders-hear-targeted-chat: false
# Number of target names to show to bystanders
max-number-of-targets-to-show: 2
multiple-targets-format: <target>|, <target>| & <target>| & others
# Nearby player range in blocks
range: 5
# Whether to talk to NPCs (and therefore bystanders) as well as players
talk-to-npcs: true
format:
# The default text format (placeholder enabled)
no-targets: '[<npc>]: <text>'
# The default text format for nearby players (placeholder enabled)
with-target-to-bystanders: '[<npc>] -> [<target>]: <text>'
# The default text format for targeted text (placeholder enabled)
to-target: '<npc>: <text>'
# The default text format for nearby players (placeholder enabled)
with-targets-to-bystanders: '[<npc>] -> [<targets>]: <text>'
pathfinding:
citizens:
# Number of blocks to pathfind per tick
blocks-per-tick: 250
# Duration of time to keep chunks used in async pathfinding in memory for.
# Decrease this value if you expect chunks to be changed rapidly during pathfinding, or increase it if chunks rarely change during pathfinding at the expense of memory.
async-chunk-cache-expiry: 5s
# Whether to check bounding boxes when pathfinding such as between fences, inside doors, or other half-blocks
check-bounding-boxes: false
# Whether to simulate jumping while pathfinding - increases pathfinding CPU cost.
# Async pathfinder recommended. Still experimental.
experimental-jumps: false
# The maximum number of blocks to check when pathfinding
maximum-search-blocks: 1024
# Whether to open doors while pathfinding (should close them as well)
open-doors: false
# Debug pathfinding by showing fake target blocks
debug-paths: false
# The default distance in blocks where the NPC will just teleport to the destination
# Useful when trying to get exactly to the destination
default-destination-teleport-margin: -1
# The default MOVEMENT distance in blocks where the NPC will move to before considering a path finished
# Note: this is different from the PATHFINDING distance which is specified by path-distance-margin
default-distance-margin: 1
# Default PATHFINDING distance in blocks where the NPC will consider pathfinding complete
# Note: this is different from the MOVEMENT distance, which is specified by the distance-margin
# Set to 0 if you want to try pathfind exactly to the target destination
default-path-distance-margin: 0
# How often to repathfind when targeting a dynamic target such as an entity
update-path-rate: 1s
# The default pathfinding range in blocks
# Shouldn't be set too high to avoid lag - try pathfinding in shorter segments instead
default-range-blocks: 100.0
# Default duration in the same location before the NPC considers itself stuck and failed pathfinding
default-stationary-duration: -1
# The distance in blocks where the NPC will switch to walking straight towards the target instead of pathfinding
# Currently only for dynamic targets like entities
straight-line-targeting-distance: 5
# The default action to perform when NPCs are unable to find a path or are stuck in the same block for too long
# Supported options are: 'teleport to destination' or 'none'
default-stuck-action: none
minecraft:
# Minecraft will pick a 'close-enough' location when pathfinding to a block if it can't find a direct path
# Disabled by default
disable-fallback-navigation: true
# The maximum number of blocks to check when pathfinding
maximum-search-blocks: 1024
# The range in blocks before attacking the target
attack-range: 1.75
# The default allowed maximum fall distance when pathfinding, set to -1 to use the default value
allowed-fall-distance: -1
# The pathfinder type.
# Valid options are: CITIZENS, CITIZENS_ASYNC or MINECRAFT.
# CITIZENS_ASYNC is a new option that is faster but requires more than one processor core and more memory.
pathfinder-type: MINECRAFT
controllable:
# The percentage to increase speed when controlling NPCs on the ground
ground-direction-modifier: 1.0
# The maximum flying speed that controllable NPCs can reach, in Minecraft velocity units
max-flying-speed: 0.75
# The maximum speed that controllable NPCs can reach, in Minecraft velocity units
max-ground-speed: 0.5
# Whether to change vehicle direction with movement instead of strafe controls
use-boat-controls: true
hologram:
# The default renderer for holograms, must be one of the following:
# interaction - requires 1.19+, matches nametags more closely than display
# display - allows for different colored backgrounds
# display_vehicle - mounts the display on the NPC
# areaeffectcloud - the safest option
# armorstand - the second safest option, has a hitbox clientside
# armorstand_vehicle - mounts the armorstand on the NPC, only useful for nameplates
default-renderer: display
default-renderer-settings:
seeThrough: false
shadowed: true
billboard: CENTER
interpolationDelay: 0
interpolationDuration: 0
# Default distance between hologram lines
default-line-height: 0.4
# Whether to always update the hologram position every tick
always-update-position: false
# How often to update hologram names (including placeholders)
update-rate: 1s
limits:
# Default maximum number of NPCs owned by a single player (give the citizens ignore-limits permission to skip this check)
default-limit: 10
# How many permissions to check when creating NPCs
# Only change if you have a permission limit greater than this
max-permission-checks: 100
text:
# Default maximum delay when talking to players
default-random-text-delay-max: 10s
# Default minimum delay when talking to players
default-random-text-delay-min: 5s
# Default duration that speech bubbles show up for
speech-bubble-duration: 50t
# The item filter to talk with
talk-item: '*'
tablist:
# Whether to remove NPCs from the tablist
disable: true
# How long to wait before sending the tablist remove packet
remove-packet-delay: 2t
follow:
# Whether /npc follow will teleport across worlds to follow its target
teleport-across-worlds: false
skins:
# How long to wait before sending skins to joined players
player-join-update-delay: 1s
# How many times to try load NPC skins (due to Minecraft rate-limiting skin requests, should rarely be less than 5
max-retries: -1
# Whether to try and look for the player skin for all new NPCs
# If this is set to false and you create an NPC named Dinnerbone, the NPC will have the default (steve/alex/etc) skin rather than trying to fetch the Dinnerbone skin
try-fetch-default-skin: true
# How long before retrying skin requests (typically due to Mojang rate limiting)
retry-delay: 5s
rotation-update-degrees: 90.0
# Whether to fetch new skins from Minecraft every so often
use-latest-by-default: false
# View distance in blocks
view-distance: 100
# How often to update skin placeholders
placeholder-update-frequency: 5m
chunks:
# Whether to keep NPC chunks loaded
always-keep-loaded: false
commands:
# The global cooldown before a command can be used again, must be in seconds
global-cooldown: 1s
error-messages:
global-maximum-times-used: You have reached the maximum number of uses ({0}).
maximum-times-used: You have reached the maximum number of uses ({0}).
missing-item: Missing {1} {0}
no-permission: You don't have permission to do that.
not-enough-experience: You need at least {0} experience.
not-enough-money: You need at least ${0}.
on-cooldown: Please wait for {minutes} minutes and {seconds_over} seconds.
on-global-cooldown: Please wait for {minutes} minutes and {seconds_over} seconds.
movement:
# Movement speed percentage increase while in water
water-speed-modifier: 1.15
# Use packet NPCs for name holograms (experimental)
use-packet-holograms: false
packets:
update-delay: 30
player:
# Whether to remove NPCs from the Java list of players
remove-from-list: true
selection:
# The default item in hand to select an NPC
item: stick
message: Selected [[<npc>]] (ID [[<id>]]).
# Whether the server owns NPCs rather than individual players
server-ownership: false
shops:
default-item:
max-repeats-on-shift-click: ''
result-message: ''
already-purchased-message: ''
lore: ''
name: ''
times-purchasable: ''
cost-message: ''
click-to-confirm-message: ''
# The global view permission that players need to view any NPC shop
# Defaults to empty (no permission required).
global-view-permission: ''
# Whether to add default item description placeholders for all shop items by default.
add-default-item-description: false
general:
authlib:
# Search for gameprofiles using this URL
profile-url: https://sessionserver.mojang.com/session/minecraft/profile/
# Send Citizens debug output to a specific file
debug-file: ''
# Enable Citizens debugging
debug-mode: false
# Entities are no longer spawned until the chunks are loaded from disk
# Wait for chunk loading for one second by default, increase if your disk is slow
wait-for-entity-spawn: 1s
color-scheme:
message-error: <red>
message-highlight: <yellow>
message: <green>
translation:
# Controls translation files - defaults to your system language, set to 'en' if English required
locale: ''
# Whether to reset formatting on color change.
# Emulates old color code behavior.
reset-formatting-on-color-change: false
# The resource pack path to save resource packs to
resource-pack-path: plugins/Citizens/resourcepack
reload-warning-enabled: true
advanced:
# Whether to check the minecraft version for compatibility (do not change)
check-minecraft-version: true
storage:
# How often to save NPCs to disk
save-task-frequency: 1hr
file: saves.yml