Don't break below if not obstructed
This commit is contained in:
@@ -473,7 +473,7 @@ public class LegacyAgent extends Agent {
|
||||
if (level == null) {
|
||||
resetHand(npc, target, playerNPC);
|
||||
return 1;
|
||||
} else if (level.isSide() || level == LegacyLevel.BELOW) {
|
||||
} else if (level.isSide() || level == LegacyLevel.BELOW || level == LegacyLevel.ABOVE) {
|
||||
return 0;
|
||||
} else {
|
||||
return 2;
|
||||
@@ -739,8 +739,36 @@ public class LegacyAgent extends Agent {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
if (level == LegacyLevel.ABOVE || level == LegacyLevel.BELOW) {
|
||||
Block check;
|
||||
|
||||
switch (dir) {
|
||||
case NORTH:
|
||||
check = player.getLocation().add(0, 2, -1).getBlock();
|
||||
break;
|
||||
case SOUTH:
|
||||
check = player.getLocation().add(0, 2, 1).getBlock();
|
||||
break;
|
||||
case EAST:
|
||||
check = player.getLocation().add(1, 2, 0).getBlock();
|
||||
break;
|
||||
case WEST:
|
||||
check = player.getLocation().add(-1, 2, 0).getBlock();
|
||||
break;
|
||||
default:
|
||||
check = null;
|
||||
}
|
||||
if (LegacyMats.AIR.contains(player.getLocation().add(0, 2, 0).getBlock().getType())
|
||||
&& LegacyMats.AIR.contains(check.getType()))
|
||||
return null;
|
||||
}
|
||||
|
||||
if (level != null) {
|
||||
if (level == LegacyLevel.BELOW) {
|
||||
npc.look(BlockFace.DOWN);
|
||||
downMine(npc, player, get);
|
||||
} else if (level == LegacyLevel.ABOVE)
|
||||
npc.look(BlockFace.UP);
|
||||
preBreak(npc, player, get, level);
|
||||
}
|
||||
|
||||
@@ -1112,6 +1140,7 @@ public class LegacyAgent extends Agent {
|
||||
}
|
||||
|
||||
// Fix boat clutching while breaking block
|
||||
// As a side effect, the bot is able to break multiple blocks at once while over lava
|
||||
if ((wrapper.getLevel().isSideAt() || wrapper.getLevel().isSideUp())
|
||||
&& bot.getLocation().add(0, -2, 0).getBlock().getType() == Material.LAVA
|
||||
&& block.getLocation().clone().add(0, 1, 0).equals(cur.getLocation())) {
|
||||
|
||||
Reference in New Issue
Block a user