vector exceptions handled
This commit is contained in:
@@ -4,7 +4,17 @@ import org.bukkit.GameMode;
|
||||
|
||||
public class PlayerUtils {
|
||||
|
||||
public static boolean isVulnerableGamemode(GameMode mode) {
|
||||
return mode == GameMode.SURVIVAL || mode == GameMode.ADVENTURE;
|
||||
public static boolean allTargetable;
|
||||
|
||||
public static boolean isTargetable(GameMode mode) {
|
||||
return allTargetable || mode == GameMode.SURVIVAL || mode == GameMode.ADVENTURE;
|
||||
}
|
||||
|
||||
public static void setAllTargetable(boolean b) {
|
||||
allTargetable = b;
|
||||
}
|
||||
|
||||
public static boolean getAllTargetable() {
|
||||
return allTargetable;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user