fixed a lot of velocity and packet efficiency stuff, also worked a bit on the agent
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@@ -7,7 +7,11 @@ public class PlayerUtils {
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public static boolean allTargetable;
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public static boolean isTargetable(GameMode mode) {
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return allTargetable || mode == GameMode.SURVIVAL || mode == GameMode.ADVENTURE;
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return allTargetable || isVulnerableGameMode(mode);
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}
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public static boolean isVulnerableGameMode(GameMode mode) {
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return mode == GameMode.SURVIVAL || mode == GameMode.ADVENTURE;
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}
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public static void setAllTargetable(boolean b) {
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