Apply void damage
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@@ -231,6 +231,9 @@ public class Bot extends EntityPlayer {
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fireDamageCheck();
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fireDamageCheck();
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fallDamageCheck();
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fallDamageCheck();
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if(locY() < -64)
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an();
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oldVelocity = velocity.clone();
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oldVelocity = velocity.clone();
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}
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}
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