Agent migration from 2.0 (legacy), basic velocities and maneuvering.
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55
src/main/java/net/nuggetmc/ai/bot/agent/Agent.java
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55
src/main/java/net/nuggetmc/ai/bot/agent/Agent.java
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package net.nuggetmc.ai.bot.agent;
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import net.nuggetmc.ai.PlayerAI;
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import net.nuggetmc.ai.bot.BotManager;
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import org.bukkit.Bukkit;
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import org.bukkit.scheduler.BukkitRunnable;
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import org.bukkit.scheduler.BukkitScheduler;
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import java.util.HashSet;
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import java.util.Random;
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import java.util.Set;
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public abstract class Agent {
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protected final PlayerAI plugin;
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protected final BotManager manager;
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protected final BukkitScheduler scheduler;
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protected final Set<BukkitRunnable> taskList;
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protected final Random random;
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protected boolean enabled;
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protected int taskID;
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public Agent(BotManager manager) {
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this.plugin = PlayerAI.getInstance();
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this.manager = manager;
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this.scheduler = Bukkit.getScheduler();
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this.taskList = new HashSet<>();
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this.random = new Random();
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setEnabled(true);
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}
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public boolean isEnabled() {
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return enabled;
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}
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public void setEnabled(boolean b) {
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enabled = b;
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if (b) {
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taskID = scheduler.scheduleSyncRepeatingTask(plugin, this::tick, 0, 1);
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} else {
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scheduler.cancelTask(taskID);
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taskList.forEach(t -> {
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if (!t.isCancelled()) {
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t.cancel();
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}
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});
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taskList.clear();
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}
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}
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protected abstract void tick();
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}
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