Fix doTick() not being called
Fixes potion ticking and fire damage effects
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@@ -43,8 +43,6 @@ public interface Terminator {
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float getBotMaxHealth();
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void ignite();
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boolean isBotOnFire();
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boolean isFalling();
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@@ -119,8 +117,6 @@ public interface Terminator {
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void renderBot(Object packetListener, boolean login);
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void setOnFirePackets(boolean onFire);
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UUID getTargetPlayer();
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void setTargetPlayer(UUID target);
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