make macing/shield mechanic even more OP and add testserver
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BIN
testserv/plugins/.paper-remapped/Citizens-2.0.41-b4130.jar
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BIN
testserv/plugins/.paper-remapped/Citizens-2.0.41-b4130.jar
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testserv/plugins/.paper-remapped/TerminatorPlus-4.5.1-BETA.jar
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testserv/plugins/.paper-remapped/TerminatorPlus-4.5.1-BETA.jar
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{
|
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||||
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|
||||
"mappingsHash": "5028247881868F33795961B8387BB1B13C018B83E4523A77C8A8D8EFCD8F6FEE"
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||||
}
|
||||
8
testserv/plugins/.paper-remapped/index.json
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8
testserv/plugins/.paper-remapped/index.json
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@@ -0,0 +1,8 @@
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||||
{
|
||||
"hashes": {
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||||
"EEAFDBEC5BC7A3D0B47FFB3A12039480F6B52A95D6BA21C2E122023268DCE1F9": "Citizens-2.0.41-b4130.jar",
|
||||
"1797CA35C454267CB88C7840F006B00FB647C24520753E06DDB2044C2A1B4342": "TerminatorPlus-4.5.1-BETA.jar"
|
||||
},
|
||||
"skippedHashes": [],
|
||||
"mappingsHash": "5028247881868F33795961B8387BB1B13C018B83E4523A77C8A8D8EFCD8F6FEE"
|
||||
}
|
||||
12
testserv/plugins/.paper-remapped/libraries/index.json
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12
testserv/plugins/.paper-remapped/libraries/index.json
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{
|
||||
"hashes": {},
|
||||
"skippedHashes": [
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"317A1C26252DA2C6F5CB32454E2995F6B93940F09C6642969A330C6B9FF67342",
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"EBA37290994B5E4868F3AF98FF113F6244A6B099385D9AD46881307D3CB01AAF",
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||||
"BF19510145178DF82CD3BD37EDD514C13F411531EC5545299FD3ABCBC98FE7C2",
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||||
"95B3A439DC3E45669A3C2B49F2324D5D1956D2EF2FC294B0D7B454981DD74AFF",
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||||
"61666DBCE7E42E6C85B43C04FCFB8293A21DCB55B3C80E869270CE42C01A6B35",
|
||||
"2D0D127BCEAF33D05F65BCAD116AC3330C80E3FA1515AB41953E2BFD24B93622"
|
||||
],
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||||
"mappingsHash": "5028247881868F33795961B8387BB1B13C018B83E4523A77C8A8D8EFCD8F6FEE"
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||||
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||||
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||||
{
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||||
"hashes": {},
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||||
"skippedHashes": [],
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||||
"mappingsHash": "5028247881868F33795961B8387BB1B13C018B83E4523A77C8A8D8EFCD8F6FEE"
|
||||
}
|
||||
BIN
testserv/plugins/Citizens-2.0.41-b4130.jar
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BIN
testserv/plugins/Citizens-2.0.41-b4130.jar
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266
testserv/plugins/Citizens/config.yml
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266
testserv/plugins/Citizens/config.yml
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@@ -0,0 +1,266 @@
|
||||
# Citizens Configuration
|
||||
|
||||
npc:
|
||||
# Always use holograms for names instead of only for hex colors / placeholders
|
||||
always-use-name-holograms: false
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||||
default:
|
||||
# The default bossbar range, in blocks
|
||||
bossbar-view-range: 64
|
||||
# The default distance radius for block breaking, in blocks
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||||
# The NPC will pathfind to be this far away from the target block if greater than 0
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block-breaker-radius: -1
|
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waypoints:
|
||||
# Whether to cache /npc path by default
|
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# Can eliminate pathfinding for repetitive static paths
|
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cache-paths: false
|
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look-close:
|
||||
# Enable look close by default
|
||||
enabled: false
|
||||
# Default look close range in blocks
|
||||
range: 10
|
||||
# Default random look close enabled
|
||||
random-look-enabled: false
|
||||
# Default random look delay
|
||||
random-look-delay: 3s
|
||||
# Default to checking for line of sight when looking at players
|
||||
realistic-looking: false
|
||||
# Whether to disable look close while pathfinding
|
||||
disable-while-navigating: true
|
||||
talk-close:
|
||||
# Default talk to nearby players
|
||||
random-talker: false
|
||||
enabled: false
|
||||
# Default talk close range in blocks
|
||||
range: 5
|
||||
text:
|
||||
- Hi, I'm <npc>!
|
||||
# Default duration of invincibility on entity spawn, Minecraft default is 20 ticks
|
||||
spawn-invincibility-duration: 1s
|
||||
# The default cost to create an NPC
|
||||
npc-cost: 100.0
|
||||
# Whether to reset NPC yaw on spawn
|
||||
# Currently this is implemented by an arm swing animation due to Minecraft limitations
|
||||
reset-yaw-on-spawn: true
|
||||
enable-scoreboard-teams: true
|
||||
chat:
|
||||
options:
|
||||
# Whether nearby players also hear text, even if targeted at a specific player
|
||||
bystanders-hear-targeted-chat: false
|
||||
# Number of target names to show to bystanders
|
||||
max-number-of-targets-to-show: 2
|
||||
multiple-targets-format: <target>|, <target>| & <target>| & others
|
||||
# Nearby player range in blocks
|
||||
range: 5
|
||||
# Whether to talk to NPCs (and therefore bystanders) as well as players
|
||||
talk-to-npcs: true
|
||||
format:
|
||||
# The default text format (placeholder enabled)
|
||||
no-targets: '[<npc>]: <text>'
|
||||
# The default text format for nearby players (placeholder enabled)
|
||||
with-target-to-bystanders: '[<npc>] -> [<target>]: <text>'
|
||||
# The default text format for targeted text (placeholder enabled)
|
||||
to-target: '<npc>: <text>'
|
||||
# The default text format for nearby players (placeholder enabled)
|
||||
with-targets-to-bystanders: '[<npc>] -> [<targets>]: <text>'
|
||||
pathfinding:
|
||||
citizens:
|
||||
# Number of blocks to pathfind per tick
|
||||
blocks-per-tick: 250
|
||||
# Duration of time to keep chunks used in async pathfinding in memory for.
|
||||
# Decrease this value if you expect chunks to be changed rapidly during pathfinding, or increase it if chunks rarely change during pathfinding at the expense of memory.
|
||||
async-chunk-cache-expiry: 5s
|
||||
# Whether to check bounding boxes when pathfinding such as between fences, inside doors, or other half-blocks
|
||||
check-bounding-boxes: false
|
||||
# Whether to simulate jumping while pathfinding - increases pathfinding CPU cost.
|
||||
# Async pathfinder recommended. Still experimental.
|
||||
experimental-jumps: false
|
||||
# The maximum number of blocks to check when pathfinding
|
||||
maximum-search-blocks: 1024
|
||||
# Whether to open doors while pathfinding (should close them as well)
|
||||
open-doors: false
|
||||
# Debug pathfinding by showing fake target blocks
|
||||
debug-paths: false
|
||||
# The default distance in blocks where the NPC will just teleport to the destination
|
||||
# Useful when trying to get exactly to the destination
|
||||
default-destination-teleport-margin: -1
|
||||
# The default MOVEMENT distance in blocks where the NPC will move to before considering a path finished
|
||||
# Note: this is different from the PATHFINDING distance which is specified by path-distance-margin
|
||||
default-distance-margin: 1
|
||||
# Default PATHFINDING distance in blocks where the NPC will consider pathfinding complete
|
||||
# Note: this is different from the MOVEMENT distance, which is specified by the distance-margin
|
||||
# Set to 0 if you want to try pathfind exactly to the target destination
|
||||
default-path-distance-margin: 0
|
||||
# How often to repathfind when targeting a dynamic target such as an entity
|
||||
update-path-rate: 1s
|
||||
# The default pathfinding range in blocks
|
||||
# Shouldn't be set too high to avoid lag - try pathfinding in shorter segments instead
|
||||
default-range-blocks: 100.0
|
||||
# Default duration in the same location before the NPC considers itself stuck and failed pathfinding
|
||||
default-stationary-duration: -1
|
||||
# The distance in blocks where the NPC will switch to walking straight towards the target instead of pathfinding
|
||||
# Currently only for dynamic targets like entities
|
||||
straight-line-targeting-distance: 5
|
||||
# The default action to perform when NPCs are unable to find a path or are stuck in the same block for too long
|
||||
# Supported options are: 'teleport to destination' or 'none'
|
||||
default-stuck-action: none
|
||||
minecraft:
|
||||
# Minecraft will pick a 'close-enough' location when pathfinding to a block if it can't find a direct path
|
||||
# Disabled by default
|
||||
disable-fallback-navigation: true
|
||||
# The maximum number of blocks to check when pathfinding
|
||||
maximum-search-blocks: 1024
|
||||
# The range in blocks before attacking the target
|
||||
attack-range: 1.75
|
||||
# The default allowed maximum fall distance when pathfinding, set to -1 to use the default value
|
||||
allowed-fall-distance: -1
|
||||
# The pathfinder type.
|
||||
# Valid options are: CITIZENS, CITIZENS_ASYNC or MINECRAFT.
|
||||
# CITIZENS_ASYNC is a new option that is faster but requires more than one processor core and more memory.
|
||||
pathfinder-type: MINECRAFT
|
||||
controllable:
|
||||
# The percentage to increase speed when controlling NPCs on the ground
|
||||
ground-direction-modifier: 1.0
|
||||
# The maximum flying speed that controllable NPCs can reach, in Minecraft velocity units
|
||||
max-flying-speed: 0.75
|
||||
# The maximum speed that controllable NPCs can reach, in Minecraft velocity units
|
||||
max-ground-speed: 0.5
|
||||
# Whether to change vehicle direction with movement instead of strafe controls
|
||||
use-boat-controls: true
|
||||
hologram:
|
||||
# The default renderer for holograms, must be one of the following:
|
||||
# interaction - requires 1.19+, matches nametags more closely than display
|
||||
# display - allows for different colored backgrounds
|
||||
# display_vehicle - mounts the display on the NPC
|
||||
# areaeffectcloud - the safest option
|
||||
# armorstand - the second safest option, has a hitbox clientside
|
||||
# armorstand_vehicle - mounts the armorstand on the NPC, only useful for nameplates
|
||||
default-renderer: display
|
||||
default-renderer-settings:
|
||||
seeThrough: false
|
||||
shadowed: true
|
||||
billboard: CENTER
|
||||
interpolationDelay: 0
|
||||
interpolationDuration: 0
|
||||
# Default distance between hologram lines
|
||||
default-line-height: 0.4
|
||||
# Whether to always update the hologram position every tick
|
||||
always-update-position: false
|
||||
# How often to update hologram names (including placeholders)
|
||||
update-rate: 1s
|
||||
limits:
|
||||
# Default maximum number of NPCs owned by a single player (give the citizens ignore-limits permission to skip this check)
|
||||
default-limit: 10
|
||||
# How many permissions to check when creating NPCs
|
||||
# Only change if you have a permission limit greater than this
|
||||
max-permission-checks: 100
|
||||
text:
|
||||
# Default maximum delay when talking to players
|
||||
default-random-text-delay-max: 10s
|
||||
# Default minimum delay when talking to players
|
||||
default-random-text-delay-min: 5s
|
||||
# Default duration that speech bubbles show up for
|
||||
speech-bubble-duration: 50t
|
||||
# The item filter to talk with
|
||||
talk-item: '*'
|
||||
tablist:
|
||||
# Whether to remove NPCs from the tablist
|
||||
disable: true
|
||||
# How long to wait before sending the tablist remove packet
|
||||
remove-packet-delay: 2t
|
||||
follow:
|
||||
# Whether /npc follow will teleport across worlds to follow its target
|
||||
teleport-across-worlds: false
|
||||
skins:
|
||||
# How long to wait before sending skins to joined players
|
||||
player-join-update-delay: 1s
|
||||
# How many times to try load NPC skins (due to Minecraft rate-limiting skin requests, should rarely be less than 5
|
||||
max-retries: -1
|
||||
# Whether to try and look for the player skin for all new NPCs
|
||||
# If this is set to false and you create an NPC named Dinnerbone, the NPC will have the default (steve/alex/etc) skin rather than trying to fetch the Dinnerbone skin
|
||||
try-fetch-default-skin: true
|
||||
# How long before retrying skin requests (typically due to Mojang rate limiting)
|
||||
retry-delay: 5s
|
||||
rotation-update-degrees: 90.0
|
||||
# Whether to fetch new skins from Minecraft every so often
|
||||
use-latest-by-default: false
|
||||
# View distance in blocks
|
||||
view-distance: 100
|
||||
# How often to update skin placeholders
|
||||
placeholder-update-frequency: 5m
|
||||
chunks:
|
||||
# Whether to keep NPC chunks loaded
|
||||
always-keep-loaded: false
|
||||
commands:
|
||||
# The global cooldown before a command can be used again, must be in seconds
|
||||
global-cooldown: 1s
|
||||
error-messages:
|
||||
global-maximum-times-used: You have reached the maximum number of uses ({0}).
|
||||
maximum-times-used: You have reached the maximum number of uses ({0}).
|
||||
missing-item: Missing {1} {0}
|
||||
no-permission: You don't have permission to do that.
|
||||
not-enough-experience: You need at least {0} experience.
|
||||
not-enough-money: You need at least ${0}.
|
||||
on-cooldown: Please wait for {minutes} minutes and {seconds_over} seconds.
|
||||
on-global-cooldown: Please wait for {minutes} minutes and {seconds_over} seconds.
|
||||
movement:
|
||||
# Movement speed percentage increase while in water
|
||||
water-speed-modifier: 1.15
|
||||
# Use packet NPCs for name holograms (experimental)
|
||||
use-packet-holograms: false
|
||||
packets:
|
||||
update-delay: 30
|
||||
player:
|
||||
# Whether to remove NPCs from the Java list of players
|
||||
remove-from-list: true
|
||||
selection:
|
||||
# The default item in hand to select an NPC
|
||||
item: stick
|
||||
message: Selected [[<npc>]] (ID [[<id>]]).
|
||||
# Whether the server owns NPCs rather than individual players
|
||||
server-ownership: false
|
||||
shops:
|
||||
default-item:
|
||||
max-repeats-on-shift-click: ''
|
||||
result-message: ''
|
||||
already-purchased-message: ''
|
||||
lore: ''
|
||||
name: ''
|
||||
times-purchasable: ''
|
||||
cost-message: ''
|
||||
click-to-confirm-message: ''
|
||||
# The global view permission that players need to view any NPC shop
|
||||
# Defaults to empty (no permission required).
|
||||
global-view-permission: ''
|
||||
# Whether to add default item description placeholders for all shop items by default.
|
||||
add-default-item-description: false
|
||||
general:
|
||||
authlib:
|
||||
# Search for gameprofiles using this URL
|
||||
profile-url: https://sessionserver.mojang.com/session/minecraft/profile/
|
||||
# Send Citizens debug output to a specific file
|
||||
debug-file: ''
|
||||
# Enable Citizens debugging
|
||||
debug-mode: false
|
||||
# Entities are no longer spawned until the chunks are loaded from disk
|
||||
# Wait for chunk loading for one second by default, increase if your disk is slow
|
||||
wait-for-entity-spawn: 1s
|
||||
color-scheme:
|
||||
message-error: <red>
|
||||
message-highlight: <yellow>
|
||||
message: <green>
|
||||
translation:
|
||||
# Controls translation files - defaults to your system language, set to 'en' if English required
|
||||
locale: ''
|
||||
# Whether to reset formatting on color change.
|
||||
# Emulates old color code behavior.
|
||||
reset-formatting-on-color-change: false
|
||||
# The resource pack path to save resource packs to
|
||||
resource-pack-path: plugins/Citizens/resourcepack
|
||||
reload-warning-enabled: true
|
||||
advanced:
|
||||
# Whether to check the minecraft version for compatibility (do not change)
|
||||
check-minecraft-version: true
|
||||
storage:
|
||||
# How often to save NPCs to disk
|
||||
save-task-frequency: 1hr
|
||||
file: saves.yml
|
||||
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BIN
testserv/plugins/Citizens/lib/org/ow2/asm/asm/9.2/asm-9.2.jar
Normal file
BIN
testserv/plugins/Citizens/lib/org/ow2/asm/asm/9.2/asm-9.2.jar
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47
testserv/plugins/Citizens/saves.yml
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47
testserv/plugins/Citizens/saves.yml
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@@ -0,0 +1,47 @@
|
||||
# Citizens NPC Storage
|
||||
last-created-npc-id: 211
|
||||
npc:
|
||||
'209':
|
||||
metadata:
|
||||
cached-skin-uuid: 1e38ae28-e424-432d-8e34-288ddf82b553
|
||||
keep-chunk-loaded: true
|
||||
protected: false
|
||||
damage-others: true
|
||||
drops-items: true
|
||||
cached-skin-uuid-name: angreifer
|
||||
knockback: true
|
||||
pathfinder-open-doors: true
|
||||
fluid-pushable: true
|
||||
pickup-items: true
|
||||
collidable: true
|
||||
traits:
|
||||
scoreboardtrait:
|
||||
tags:
|
||||
- CITIZENS_NPC
|
||||
spawned: true
|
||||
skintrait:
|
||||
signature: bE/VcWe2u+3+TJKswoAo8mtXrfC8EWPLculVEa6QnNd+vw+Rz1Y702XgsJ+zD+mm9EARhS3CdBKKl/b82EvY+08AGugvj6d/lB3usUx21Koyz9jLhuS3D5Ju6QZuzvhrMjt3JnRygXsA/W4We3A/eTLQ7Yk85KgjanabPmA1VNG+6ak4ik4rfKipzipOHs+c3dQbTVOkvvA7BN7yYly2EWXWIKM0wbq3Vorh+Z352iJZ5lA5FR8jTbg5f8haFrECSlhgfqsPLcGoIsNXZmEnXCoVxhV8pA/MSsgNreWtBvrxPvMw4SjQ+wuroS4I/bLiiUap5oBFeqvewC8OGgBI7P26xs7+Io3x0GNhELS15l0LQnrQDe/9VyNYf3QUmUfO4/qzAkn5965835Ib585revpug7BKYRU1arAoz/pCW5+SOO1Jn7bva4fW6nUogis5EYnKh8XWZXZUsAHLM4yr6cinXe1ZKO2Fsa4DVPV+8tFiwbAeJkvAfI1iNK1IF9iI0c3T5y89goEfYzQ6aTecoMSnKDhp8NyZjCDXbEtQcc+vEAVsPR9y/ccTDmaGrndhP8SlINqc/XXx284VeFBAIY0zpbUmca3Y+MIpTjlvsv1EBrC6hfsmnXKBkkXW8cRcCp5dcQYU4TCTYg2pVnyTlcs9KTDye8gMUNNdeHmWc2E=
|
||||
fetchDefaultSkin: true
|
||||
skinName: angreifer
|
||||
updateSkins: false
|
||||
modelType: WIDE
|
||||
textureRaw: ewogICJ0aW1lc3RhbXAiIDogMTc3MjcyMTYzNTI5NywKICAicHJvZmlsZUlkIiA6ICIxZTM4YWUyOGU0MjQ0MzJkOGUzNDI4OGRkZjgyYjU1MyIsCiAgInByb2ZpbGVOYW1lIiA6ICJBbmdyZWlmZXIiLAogICJzaWduYXR1cmVSZXF1aXJlZCIgOiB0cnVlLAogICJ0ZXh0dXJlcyIgOiB7CiAgICAiU0tJTiIgOiB7CiAgICAgICJ1cmwiIDogImh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzk0MzM5MTE0ODU2MTA3YTc1MGRlMTMxMDlkYTlhOGYzNGFmNjA0OWY5NzhlOTYwYWFmMTFhMzdkNzg3NDU2ZCIsCiAgICAgICJtZXRhZGF0YSIgOiB7CiAgICAgICAgIm1vZGVsIiA6ICJzbGltIgogICAgICB9CiAgICB9CiAgfQp9
|
||||
location:
|
||||
worldid: d6cd9bff-ebf7-4add-998e-6cad567574b9
|
||||
x: 53.7631
|
||||
y: 63.0
|
||||
z: 93.2712
|
||||
bodyYaw: -28.919159
|
||||
pitch: 20.2331
|
||||
yaw: -28.9192
|
||||
type: PLAYER
|
||||
inventory:
|
||||
- amount: 1
|
||||
type: mace
|
||||
traitnames: scoreboardtrait,spawned,skintrait,location,type,inventory,botbehavior
|
||||
name: angreifer
|
||||
navigator:
|
||||
usedefaultstuckaction: false
|
||||
speedmodifier: 1.0
|
||||
avoidwater: false
|
||||
uuid: c205e299-0f89-4c3f-a4f8-ab09b44e938b
|
||||
3
testserv/plugins/Citizens/shops.yml
Normal file
3
testserv/plugins/Citizens/shops.yml
Normal file
@@ -0,0 +1,3 @@
|
||||
# Citizens NPC Shops
|
||||
{
|
||||
}
|
||||
21
testserv/plugins/Citizens/templates/citizens/templates.yml
Normal file
21
testserv/plugins/Citizens/templates/citizens/templates.yml
Normal file
@@ -0,0 +1,21 @@
|
||||
example:
|
||||
commands:
|
||||
on_template_apply:
|
||||
- say --range 15 Hello!
|
||||
- npc command add say Hello again!
|
||||
behavior_tree_example:
|
||||
traits:
|
||||
-
|
||||
name: behavior
|
||||
tree:
|
||||
sequence:
|
||||
- if `npc.spawned`:
|
||||
- cooldown patrol 10s
|
||||
- loop `memory.get('patrol_count', 0) < 3`:
|
||||
- print Patrolling area `memory.get('patrol_count', 0)`
|
||||
- walkto `npc.x + 5` `npc.y` `npc.z`
|
||||
- wait 2s
|
||||
- walkto `npc.x - 5` `npc.y` `npc.z`
|
||||
- set patrol_count `memory.get('patrol_count', 0) + 1`
|
||||
- print Patrol complete!
|
||||
- forget patrol_count
|
||||
BIN
testserv/plugins/TerminatorPlus-4.5.1-BETA.jar
Normal file
BIN
testserv/plugins/TerminatorPlus-4.5.1-BETA.jar
Normal file
Binary file not shown.
8
testserv/plugins/bStats/config.yml
Normal file
8
testserv/plugins/bStats/config.yml
Normal file
@@ -0,0 +1,8 @@
|
||||
# bStats collects some data for plugin authors like how many servers are using their plugins.
|
||||
# To honor their work, you should not disable it.
|
||||
# This has nearly no effect on the server performance!
|
||||
# Check out https://bStats.org/ to learn more :)
|
||||
|
||||
enabled: true
|
||||
serverUuid: dfebb51a-06c3-432f-9506-1517a1ebd380
|
||||
logFailedRequests: false
|
||||
4
testserv/plugins/spark/config.json
Normal file
4
testserv/plugins/spark/config.json
Normal file
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"_header": "spark configuration file - https://spark.lucko.me/docs/Configuration",
|
||||
"backgroundProfiler": true
|
||||
}
|
||||
10
testserv/plugins/spark/tmp/about.txt
Normal file
10
testserv/plugins/spark/tmp/about.txt
Normal file
@@ -0,0 +1,10 @@
|
||||
# What is this directory?
|
||||
|
||||
* In order to perform certain functions, spark sometimes needs to write temporary data to the disk.
|
||||
* Previously, a temporary directory provided by the operating system was used for this purpose.
|
||||
* However, this proved to be unreliable in some circumstances, so spark now stores temporary data here instead!
|
||||
|
||||
spark will automatically cleanup the contents of this directory.
|
||||
(but if for some reason it doesn't, if the server is stopped, you can freely delete any files ending in .tmp)
|
||||
|
||||
tl;dr: spark uses this folder to store some temporary data.
|
||||
Reference in New Issue
Block a user