finalize everything
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@@ -143,35 +143,79 @@ public class BotCommand extends CommandInstance {
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@Command(
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name = "armor",
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desc = "Gives all bots an armor set.",
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usage = "<armor tier> (example: leather)"
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usage = "<armor tier>"
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)
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public void armor(CommandSender sender, List<String> args) {
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String armor = args.get(0);
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String tier = args.get(0).toLowerCase();
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ItemStack[] armorLeather = new ItemStack[4];
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armorLeather[0] = new ItemStack(Material.LEATHER_BOOTS, 1);
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armorLeather[1] = new ItemStack(Material.LEATHER_LEGGINGS, 1);
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armorLeather[2] = new ItemStack(Material.LEATHER_CHESTPLATE, 1);
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armorLeather[3] = new ItemStack(Material.LEATHER_HELMET, 1);
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ItemStack[] armorGold = new ItemStack[4];
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armorGold[0] = new ItemStack(Material.GOLDEN_BOOTS, 1);
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armorGold[1] = new ItemStack(Material.GOLDEN_LEGGINGS, 1);
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armorGold[2] = new ItemStack(Material.GOLDEN_CHESTPLATE, 1);
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armorGold[3] = new ItemStack(Material.GOLDEN_HELMET, 1);
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switch(armor) {
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case leather:
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ItemStack[] armorLeather = new ItemStack[4];
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armorLeather[0] = new ItemStack(Material.LEATHER_BOOTS);
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armorLeather[1] = new ItemStack(Material.LEATHER_LEGGINGS);
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armorLeather[2] = new ItemStack(Material.LEATHER_CHESTPLATE);
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armorLeather[3] = new ItemStack(Material.LEATHER_HELMET);
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ItemStack[] armorChain = new ItemStack[4];
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armorChain[0] = new ItemStack(Material.CHAINMAIL_BOOTS);
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armorChain[1] = new ItemStack(Material.CHAINMAIL_LEGGINGS);
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armorChain[2] = new ItemStack(Material.CHAINMAIL_CHESTPLATE);
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armorChain[3] = new ItemStack(Material.CHAINMAIL_HELMET);
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ItemStack[] armorGold = new ItemStack[4];
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armorGold[0] = new ItemStack(Material.GOLDEN_BOOTS);
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armorGold[1] = new ItemStack(Material.GOLDEN_LEGGINGS);
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armorGold[2] = new ItemStack(Material.GOLDEN_CHESTPLATE);
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armorGold[3] = new ItemStack(Material.GOLDEN_HELMET);
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ItemStack[] armorIron = new ItemStack[4];
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armorIron[0] = new ItemStack(Material.IRON_BOOTS);
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armorIron[1] = new ItemStack(Material.IRON_LEGGINGS);
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armorIron[2] = new ItemStack(Material.IRON_CHESTPLATE);
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armorIron[3] = new ItemStack(Material.IRON_HELMET);
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ItemStack[] armorDiamond = new ItemStack[4];
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armorDiamond[0] = new ItemStack(Material.DIAMOND_BOOTS);
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armorDiamond[1] = new ItemStack(Material.DIAMOND_LEGGINGS);
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armorDiamond[2] = new ItemStack(Material.DIAMOND_CHESTPLATE);
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armorDiamond[3] = new ItemStack(Material.DIAMOND_HELMET);
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ItemStack[] armorNetherite = new ItemStack[4];
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armorNetherite[0] = new ItemStack(Material.NETHERITE_BOOTS);
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armorNetherite[1] = new ItemStack(Material.NETHERITE_LEGGINGS);
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armorNetherite[2] = new ItemStack(Material.NETHERITE_CHESTPLATE);
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armorNetherite[3] = new ItemStack(Material.NETHERITE_HELMET);
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ItemStack[] armor;
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switch(tier) {
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case "leather":
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armor = armorLeather;
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break;
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case gold:
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case "chain":
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armor = armorChain;
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break;
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case "gold":
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armor = armorGold;
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break;
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case "iron":
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armor = armorIron;
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break;
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case "diamond":
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armor = armorDiamond;
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break;
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case "netherite":
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armor = armorNetherite;
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break;
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default:
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armor = armorGold;
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sender.sendMessage(ChatColor.RED + tier + ChatColor.RESET + " is not valid!");
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sender.sendMessage("Available Tiers: " + ChatColor.AQUA + "leather, chain, iron, gold, diamond, netherite");
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return;
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}
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manager.fetch().forEach(bot bot. setArmorContents(armor))
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manager.fetch().forEach(bot -> {
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bot.getBukkitEntity().getInventory().setArmorContents(armor);
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bot.getBukkitEntity().updateInventory();
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});
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sender.sendMessage("Successfully set the armor tier to " + ChatColor.GREEN + tier + ChatColor.RESET + " for all current bots.");
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}
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@Command(
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