did a bit of refactoring
This commit is contained in:
716
src/main/java/net/nuggetmc/tplus/bot/Bot.java
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716
src/main/java/net/nuggetmc/tplus/bot/Bot.java
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@@ -0,0 +1,716 @@
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package net.nuggetmc.tplus.bot;
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import com.mojang.authlib.GameProfile;
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import com.mojang.datafixers.util.Pair;
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import io.netty.util.concurrent.Future;
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import io.netty.util.concurrent.GenericFutureListener;
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import net.minecraft.server.v1_16_R3.Chunk;
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import net.minecraft.server.v1_16_R3.*;
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import net.nuggetmc.tplus.TerminatorPlus;
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import net.nuggetmc.tplus.bot.agent.Agent;
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import net.nuggetmc.tplus.bot.agent.legacyagent.ai.NeuralNetwork;
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import net.nuggetmc.tplus.bot.event.BotDamageByPlayerEvent;
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import net.nuggetmc.tplus.bot.event.BotFallDamageEvent;
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import net.nuggetmc.tplus.bot.event.BotKilledByPlayerEvent;
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import net.nuggetmc.tplus.utils.*;
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import org.bukkit.Material;
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import org.bukkit.SoundCategory;
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import org.bukkit.World;
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import org.bukkit.*;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.craftbukkit.v1_16_R3.CraftServer;
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import org.bukkit.craftbukkit.v1_16_R3.CraftWorld;
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import org.bukkit.craftbukkit.v1_16_R3.entity.CraftPlayer;
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import org.bukkit.craftbukkit.v1_16_R3.inventory.CraftItemStack;
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import org.bukkit.entity.Damageable;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.scheduler.BukkitScheduler;
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import org.bukkit.util.Vector;
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import javax.annotation.Nullable;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Objects;
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import java.util.UUID;
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public class Bot extends EntityPlayer {
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private final TerminatorPlus plugin;
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private final BukkitScheduler scheduler;
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private final Agent agent;
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private NeuralNetwork network;
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public NeuralNetwork getNeuralNetwork() {
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return network;
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}
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public void setNeuralNetwork(NeuralNetwork network) {
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this.network = network;
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}
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public boolean hasNeuralNetwork() {
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return network != null;
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}
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public ItemStack defaultItem;
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private boolean shield;
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private boolean blocking;
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private boolean blockUse;
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private Vector velocity;
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private Vector oldVelocity;
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private boolean removeOnDeath;
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private int aliveTicks;
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private int kills;
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private byte fireTicks;
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private byte groundTicks;
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private byte jumpTicks;
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private byte noFallTicks;
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private final Vector offset;
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private Bot(MinecraftServer minecraftServer, WorldServer worldServer, GameProfile profile, PlayerInteractManager manager) {
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super(minecraftServer, worldServer, profile, manager);
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this.plugin = TerminatorPlus.getInstance();
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this.scheduler = Bukkit.getScheduler();
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this.agent = plugin.getManager().getAgent();
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this.defaultItem = new ItemStack(Material.AIR);
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this.velocity = new Vector(0, 0, 0);
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this.oldVelocity = velocity.clone();
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this.noFallTicks = 60;
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this.fireTicks = 0;
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this.removeOnDeath = true;
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this.offset = MathUtils.circleOffset(3);
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datawatcher.set(new DataWatcherObject<>(16, DataWatcherRegistry.a), (byte) 0xFF);
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}
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public static Bot createBot(Location loc, String name) {
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return createBot(loc, name, MojangAPI.getSkin(name));
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}
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public static Bot createBot(Location loc, String name, String[] skin) {
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MinecraftServer nmsServer = ((CraftServer) Bukkit.getServer()).getServer();
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WorldServer nmsWorld = ((CraftWorld) Objects.requireNonNull(loc.getWorld())).getHandle();
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UUID uuid = BotUtils.randomSteveUUID();
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CustomGameProfile profile = new CustomGameProfile(uuid, ChatUtils.trim16(name), skin);
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PlayerInteractManager interactManager = new PlayerInteractManager(nmsWorld);
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Bot bot = new Bot(nmsServer, nmsWorld, profile, interactManager);
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bot.playerConnection = new PlayerConnection(nmsServer, new NetworkManager(EnumProtocolDirection.CLIENTBOUND) {
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@Override
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public void sendPacket(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> genericfuturelistener) { }
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}, bot);
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bot.setLocation(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch());
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bot.getBukkitEntity().setNoDamageTicks(0);
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nmsWorld.addEntity(bot);
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bot.renderAll();
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TerminatorPlus.getInstance().getManager().add(bot);
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return bot;
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}
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private void renderAll() {
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Packet<?>[] packets = getRenderPackets();
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Bukkit.getOnlinePlayers().forEach(p -> render(((CraftPlayer) p).getHandle().playerConnection, packets, false));
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}
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private void render(PlayerConnection connection, Packet<?>[] packets, boolean login) {
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connection.sendPacket(packets[0]);
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connection.sendPacket(packets[1]);
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connection.sendPacket(packets[2]);
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if (login) {
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scheduler.runTaskLater(plugin, () -> connection.sendPacket(packets[3]), 10);
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} else {
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connection.sendPacket(packets[3]);
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}
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}
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public void render(PlayerConnection connection, boolean login) {
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render(connection, getRenderPackets(), login);
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}
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private Packet<?>[] getRenderPackets() {
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return new Packet[] {
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new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.ADD_PLAYER, this),
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new PacketPlayOutNamedEntitySpawn(this),
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new PacketPlayOutEntityMetadata(this.getId(), this.getDataWatcher(), true),
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new PacketPlayOutEntityHeadRotation(this, (byte) ((this.yaw * 256f) / 360f))
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};
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}
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public void setDefaultItem(ItemStack item) {
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this.defaultItem = item;
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}
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public Vector getOffset() {
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return offset;
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}
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public Vector getVelocity() {
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return velocity.clone();
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}
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public void setVelocity(Vector vector) {
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this.velocity = vector;
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}
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public void addVelocity(Vector vector) { // This can cause lag? (maybe i fixed it with the new static method)
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if (MathUtils.isNotFinite(vector)) {
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velocity = vector;
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return;
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}
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velocity.add(vector);
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}
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public int getAliveTicks() {
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return aliveTicks;
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}
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public boolean tickDelay(int i) {
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return aliveTicks % i == 0;
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}
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private void sendPacket(Packet<?> packet) {
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Bukkit.getOnlinePlayers().forEach(p -> ((CraftPlayer) p).getHandle().playerConnection.sendPacket(packet));
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}
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@Override
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public void tick() {
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loadChunks();
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super.tick();
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if (!isAlive()) return;
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aliveTicks++;
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if (fireTicks > 0) --fireTicks;
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if (noDamageTicks > 0) --noDamageTicks;
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if (jumpTicks > 0) --jumpTicks;
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if (noFallTicks > 0) --noFallTicks;
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if (checkGround()) {
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if (groundTicks < 5) groundTicks++;
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} else {
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groundTicks = 0;
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}
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updateLocation();
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float health = getHealth();
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float maxHealth = getMaxHealth();
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float regenAmount = 0.025f;
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float amount;
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if (health < maxHealth - regenAmount) {
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amount = health + regenAmount;
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} else {
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amount = maxHealth;
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}
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setHealth(amount);
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fireDamageCheck();
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fallDamageCheck();
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oldVelocity = velocity.clone();
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}
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private void loadChunks() {
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net.minecraft.server.v1_16_R3.World world = getWorld();
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for (int i = chunkX - 1; i <= chunkX + 1; i++) {
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for (int j = chunkZ - 1; j <= chunkZ + 1; j++) {
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Chunk chunk = world.getChunkAt(i, j);
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if (!chunk.loaded) {
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chunk.loaded = true;
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}
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}
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}
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}
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private void fireDamageCheck() {
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if (!isAlive()) {
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return; // maybe also have packet reset thing
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}
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Material type = getLocation().getBlock().getType();
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if (type == Material.WATER) {
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setOnFirePackets(false); // maybe also play extinguish noise?
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fireTicks = 0;
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return;
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}
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boolean lava = type == org.bukkit.Material.LAVA;
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if (lava || type == org.bukkit.Material.FIRE || type == Material.SOUL_FIRE) {
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ignite();
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}
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if (noDamageTicks == 0) {
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if (lava) {
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damageEntity(DamageSource.LAVA, 4);
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noDamageTicks = 12;
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} else if (fireTicks > 1) {
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damageEntity(DamageSource.FIRE, 1);
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noDamageTicks = 20;
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}
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}
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if (fireTicks == 1) {
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setOnFirePackets(false);
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}
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}
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public void ignite() {
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if (fireTicks <= 1) setOnFirePackets(true);
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fireTicks = 100;
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}
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public void setOnFirePackets(boolean onFire) {
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datawatcher.set(new DataWatcherObject<>(0, DataWatcherRegistry.a), onFire ? (byte) 1 : (byte) 0);
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sendPacket(new PacketPlayOutEntityMetadata(getId(), datawatcher, false));
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}
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public boolean isOnFire() {
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return fireTicks != 0;
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}
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private void fallDamageCheck() { // TODO create a better bot event system in the future, also have bot.getAgent()
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if (groundTicks != 0 && noFallTicks == 0 && !(oldVelocity.getY() >= -0.8) && !BotUtils.NO_FALL.contains(getLocation().getBlock().getType())) {
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BotFallDamageEvent event = new BotFallDamageEvent(this);
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plugin.getManager().getAgent().onFallDamage(event);
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if (!event.isCancelled()) {
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damageEntity(DamageSource.FALL, (float) Math.pow(3.6, -oldVelocity.getY()));
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}
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}
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}
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public boolean isFalling() {
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return velocity.getY() < -0.8;
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}
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public void block(int blockLength, int cooldown) {
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if (!shield || blockUse) return;
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startBlocking();
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scheduler.runTaskLater(plugin, () -> stopBlocking(cooldown), blockLength);
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}
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private void startBlocking() {
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this.blocking = true;
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this.blockUse = true;
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c(EnumHand.OFF_HAND);
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sendPacket(new PacketPlayOutEntityMetadata(getId(), datawatcher, true));
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}
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private void stopBlocking(int cooldown) {
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this.blocking = false;
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clearActiveItem();
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scheduler.runTaskLater(plugin, () -> this.blockUse = false, cooldown);
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sendPacket(new PacketPlayOutEntityMetadata(getId(), datawatcher, true));
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}
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public boolean isBlocking() {
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return blocking;
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}
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public void setShield(boolean enabled) {
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this.shield = enabled;
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setItemOffhand(new org.bukkit.inventory.ItemStack(enabled ? Material.SHIELD : Material.AIR));
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}
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private void updateLocation() {
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double y;
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MathUtils.clean(velocity); // TODO lag????
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if (isInWater()) {
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y = Math.min(velocity.getY() + 0.1, 0.1);
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addFriction(0.8);
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velocity.setY(y);
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}
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else {
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if (groundTicks != 0) {
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velocity.setY(0);
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addFriction(0.5);
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y = 0;
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} else {
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y = velocity.getY();
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velocity.setY(Math.max(y - 0.1, -3.5));
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}
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}
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this.move(EnumMoveType.SELF, new Vec3D(velocity.getX(), y, velocity.getZ()));
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}
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@Override
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public boolean isInWater() {
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Location loc = getLocation();
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for (int i = 0; i <= 2; i++) {
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Material type = loc.getBlock().getType();
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if (type == Material.WATER || type == Material.LAVA) {
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return true;
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}
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loc.add(0, 0.9, 0);
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}
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return false;
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}
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public void jump(Vector vel) {
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if (jumpTicks == 0 && groundTicks > 1) {
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jumpTicks = 4;
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velocity = vel;
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}
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}
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public void jump() {
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jump(new Vector(0, 0.5, 0));
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}
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public void walk(Vector vel) {
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double max = 0.4;
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Vector sum = velocity.clone().add(vel);
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if (sum.length() > max) sum.normalize().multiply(max);
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velocity = sum;
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}
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public void attack(org.bukkit.entity.Entity entity) {
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faceLocation(entity.getLocation());
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punch();
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double damage = ItemUtils.getLegacyAttackDamage(defaultItem);
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if (entity instanceof Damageable) {
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((Damageable) entity).damage(damage, getBukkitEntity());
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}
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}
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public void punch() {
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swingHand(EnumHand.MAIN_HAND);
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}
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public boolean checkGround() {
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double vy = velocity.getY();
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if (vy > 0) {
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return false;
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}
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World world = getBukkitEntity().getWorld();
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AxisAlignedBB box = getBoundingBox();
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double[] xVals = new double[] {
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box.minX,
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box.maxX
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};
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double[] zVals = new double[] {
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box.minZ,
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box.maxZ
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};
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for (double x : xVals) {
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for (double z : zVals) {
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Location loc = new Location(world, x, locY() - 0.01, z);
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Block block = world.getBlockAt(loc);
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if (block.getType().isSolid() && BotUtils.solidAt(loc)) {
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return true;
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}
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}
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}
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return false;
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}
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@Override
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public boolean isOnGround() {
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return groundTicks != 0;
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}
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public void addFriction(double factor) {
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double frictionMin = 0.01;
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double x = velocity.getX();
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double z = velocity.getZ();
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velocity.setX(Math.abs(x) < frictionMin ? 0 : x * factor);
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velocity.setZ(Math.abs(z) < frictionMin ? 0 : z * factor);
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}
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public void removeVisually() {
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this.removeTab();
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this.setDead();
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}
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private void removeTab() {
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sendPacket(new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.REMOVE_PLAYER, this));
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}
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public void setRemoveOnDeath(boolean enabled) {
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this.removeOnDeath = enabled;
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}
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private void setDead() {
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sendPacket(new PacketPlayOutEntityDestroy(getId()));
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this.dead = true;
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this.defaultContainer.b(this);
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if (this.activeContainer != null) {
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this.activeContainer.b(this);
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}
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}
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private void dieCheck() {
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if (removeOnDeath) {
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scheduler.runTask(plugin, () -> plugin.getManager().remove(this)); // maybe making this later will fix the concurrentmodificationexception?
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scheduler.runTaskLater(plugin, this::setDead, 30);
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this.removeTab();
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||||
}
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}
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||||
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||||
@Override
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||||
public void die() {
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||||
super.die();
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||||
this.dieCheck();
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||||
}
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||||
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||||
@Override
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||||
public void die(DamageSource damageSource) {
|
||||
super.die(damageSource);
|
||||
this.dieCheck();
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||||
}
|
||||
|
||||
@Override
|
||||
public void collide(Entity entity) {
|
||||
if (!this.isSameVehicle(entity) && !entity.noclip && !this.noclip) {
|
||||
double d0 = entity.locX() - this.locX();
|
||||
double d1 = entity.locZ() - this.locZ();
|
||||
double d2 = MathHelper.a(d0, d1);
|
||||
if (d2 >= 0.009999999776482582D) {
|
||||
d2 = MathHelper.sqrt(d2);
|
||||
d0 /= d2;
|
||||
d1 /= d2;
|
||||
double d3 = 1.0D / d2;
|
||||
if (d3 > 1.0D) {
|
||||
d3 = 1.0D;
|
||||
}
|
||||
|
||||
d0 *= d3;
|
||||
d1 *= d3;
|
||||
d0 *= 0.05000000074505806D;
|
||||
d1 *= 0.05000000074505806D;
|
||||
d0 *= 1.0F - this.I;
|
||||
d1 *= 1.0F - this.I;
|
||||
|
||||
if (!this.isVehicle()) {
|
||||
velocity.add(new Vector(-d0 * 3, 0.0D, -d1 * 3));
|
||||
}
|
||||
|
||||
if (!entity.isVehicle()) {
|
||||
entity.i(d0, 0.0D, d1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean damageEntity(DamageSource damagesource, float f) {
|
||||
net.minecraft.server.v1_16_R3.Entity attacker = damagesource.getEntity();
|
||||
|
||||
float damage;
|
||||
|
||||
boolean playerInstance = attacker instanceof EntityPlayer;
|
||||
|
||||
Player killer;
|
||||
|
||||
if (playerInstance) {
|
||||
killer = ((EntityPlayer) attacker).getBukkitEntity();
|
||||
|
||||
BotDamageByPlayerEvent event = new BotDamageByPlayerEvent(this, killer, f);
|
||||
|
||||
agent.onPlayerDamage(event);
|
||||
|
||||
if (event.isCancelled()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
damage = event.getDamage();
|
||||
} else {
|
||||
killer = null;
|
||||
damage = f;
|
||||
}
|
||||
|
||||
boolean damaged = super.damageEntity(damagesource, damage);
|
||||
|
||||
if (!damaged && blocking) {
|
||||
getBukkitEntity().getWorld().playSound(getLocation(), Sound.ITEM_SHIELD_BLOCK, 1, 1);
|
||||
}
|
||||
|
||||
if (damaged && attacker != null) {
|
||||
if (playerInstance && !isAlive()) {
|
||||
agent.onBotKilledByPlayer(new BotKilledByPlayerEvent(this, killer));
|
||||
}
|
||||
|
||||
kb(getLocation(), attacker.getBukkitEntity().getLocation());
|
||||
}
|
||||
|
||||
return damaged;
|
||||
}
|
||||
|
||||
private void kb(Location loc1, Location loc2) {
|
||||
Vector vel = loc1.toVector().subtract(loc2.toVector()).setY(0).normalize().multiply(0.3);
|
||||
|
||||
if (isOnGround()) vel.multiply(0.8).setY(0.4);
|
||||
|
||||
velocity = vel;
|
||||
}
|
||||
|
||||
public int getKills() {
|
||||
return kills;
|
||||
}
|
||||
|
||||
public void incrementKills() {
|
||||
kills++;
|
||||
}
|
||||
|
||||
public Location getLocation() {
|
||||
return getBukkitEntity().getLocation();
|
||||
}
|
||||
|
||||
public void faceLocation(Location loc) {
|
||||
look(loc.toVector().subtract(getLocation().toVector()), false);
|
||||
}
|
||||
|
||||
public void look(BlockFace face) {
|
||||
look(face.getDirection(), face == BlockFace.DOWN || face == BlockFace.UP);
|
||||
}
|
||||
|
||||
private void look(Vector dir, boolean keepYaw) {
|
||||
float yaw, pitch;
|
||||
|
||||
if (keepYaw) {
|
||||
yaw = this.yaw;
|
||||
pitch = MathUtils.fetchPitch(dir);
|
||||
} else {
|
||||
float[] vals = MathUtils.fetchYawPitch(dir);
|
||||
yaw = vals[0];
|
||||
pitch = vals[1];
|
||||
|
||||
sendPacket(new PacketPlayOutEntityHeadRotation(getBukkitEntity().getHandle(), (byte) (yaw * 256 / 360f)));
|
||||
}
|
||||
|
||||
setYawPitch(yaw, pitch);
|
||||
}
|
||||
|
||||
public void attemptBlockPlace(Location loc, Material type, boolean down) {
|
||||
if (down) {
|
||||
look(BlockFace.DOWN);
|
||||
} else {
|
||||
faceLocation(loc);
|
||||
}
|
||||
|
||||
setItem(new org.bukkit.inventory.ItemStack(Material.COBBLESTONE));
|
||||
punch();
|
||||
|
||||
Block block = loc.getBlock();
|
||||
World world = loc.getWorld();
|
||||
|
||||
if (!block.getType().isSolid()) {
|
||||
block.setType(type);
|
||||
if (world != null) world.playSound(loc, Sound.BLOCK_STONE_PLACE, SoundCategory.BLOCKS, 1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
public void setItem(org.bukkit.inventory.ItemStack item) {
|
||||
setItem(item, EnumItemSlot.MAINHAND);
|
||||
}
|
||||
|
||||
public void setItemOffhand(org.bukkit.inventory.ItemStack item) {
|
||||
setItem(item, EnumItemSlot.OFFHAND);
|
||||
}
|
||||
|
||||
private void setItem(org.bukkit.inventory.ItemStack item, EnumItemSlot slot) {
|
||||
if (item == null) item = defaultItem;
|
||||
|
||||
if (slot == EnumItemSlot.MAINHAND) {
|
||||
getBukkitEntity().getInventory().setItemInMainHand(item);
|
||||
} else if (slot == EnumItemSlot.OFFHAND) {
|
||||
getBukkitEntity().getInventory().setItemInOffHand(item);
|
||||
}
|
||||
|
||||
sendPacket(new PacketPlayOutEntityEquipment(getId(), new ArrayList<>(Collections.singletonList(
|
||||
new Pair<>(slot, CraftItemStack.asNMSCopy(item))
|
||||
))));
|
||||
}
|
||||
|
||||
public void swim() {
|
||||
getBukkitEntity().setSwimming(true);
|
||||
registerPose(EntityPose.SWIMMING);
|
||||
}
|
||||
|
||||
public void sneak() {
|
||||
getBukkitEntity().setSneaking(true);
|
||||
registerPose(EntityPose.CROUCHING);
|
||||
}
|
||||
|
||||
public void stand() {
|
||||
Player player = getBukkitEntity();
|
||||
player.setSneaking(false);
|
||||
player.setSwimming(false);
|
||||
|
||||
registerPose(EntityPose.STANDING);
|
||||
}
|
||||
|
||||
private void registerPose(EntityPose pose) {
|
||||
datawatcher.set(DataWatcherRegistry.s.a(6), pose);
|
||||
sendPacket(new PacketPlayOutEntityMetadata(getId(), datawatcher, false));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playerTick() {
|
||||
if (this.hurtTicks > 0) {
|
||||
this.hurtTicks -= 1;
|
||||
}
|
||||
|
||||
entityBaseTick();
|
||||
tickPotionEffects();
|
||||
|
||||
this.aU = (int) this.aT;
|
||||
this.aL = this.aK;
|
||||
this.lastYaw = this.yaw;
|
||||
this.lastPitch = this.pitch;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user