Fix several issues

-OnGround check for half-blocks and walls/fences/gates
-Improvements to LegacyMats item list
This commit is contained in:
ThisTestUser
2022-09-26 20:05:10 -04:00
parent 1d5a796b8c
commit e90bf3a46c
3 changed files with 142 additions and 40 deletions

View File

@@ -10,7 +10,6 @@ public class LegacyMats {
public static final Set<Material> AIR = new HashSet<>(Arrays.asList( public static final Set<Material> AIR = new HashSet<>(Arrays.asList(
Material.WATER, Material.WATER,
Material.OAK_TRAPDOOR,
Material.FIRE, Material.FIRE,
Material.LAVA, Material.LAVA,
Material.SNOW, Material.SNOW,
@@ -36,33 +35,64 @@ public class LegacyMats {
Material.FIRE, Material.FIRE,
Material.LAVA, Material.LAVA,
Material.CAVE_AIR, Material.CAVE_AIR,
Material.VOID_AIR,
Material.AIR,
Material.SOUL_FIRE Material.SOUL_FIRE
)); ));
public static final Set<Material> SHOVEL = new HashSet<>(Arrays.asList( public static final Set<Material> SHOVEL = new HashSet<>(Arrays.asList(
Material.CLAY,
Material.DIRT, Material.DIRT,
Material.GRASS_BLOCK,
Material.COARSE_DIRT,
Material.PODZOL,
Material.MYCELIUM,
Material.GRAVEL, Material.GRAVEL,
Material.MUD,
Material.MUDDY_MANGROVE_ROOTS,
Material.SAND, Material.SAND,
Material.SNOW Material.RED_SAND,
Material.SOUL_SAND,
Material.SOUL_SOIL,
Material.SNOW,
Material.SNOW_BLOCK,
Material.BLACK_CONCRETE_POWDER,
Material.BLUE_CONCRETE_POWDER,
Material.CYAN_CONCRETE_POWDER,
Material.GRAY_CONCRETE_POWDER,
Material.GREEN_CONCRETE_POWDER,
Material.LIGHT_BLUE_CONCRETE_POWDER,
Material.LIGHT_GRAY_CONCRETE_POWDER,
Material.LIME_CONCRETE_POWDER,
Material.MAGENTA_CONCRETE_POWDER,
Material.ORANGE_CONCRETE_POWDER,
Material.PINK_CONCRETE_POWDER,
Material.PURPLE_CONCRETE_POWDER,
Material.RED_CONCRETE_POWDER,
Material.WHITE_CONCRETE_POWDER,
Material.YELLOW_CONCRETE_POWDER
)); ));
public static final Set<Material> AXE = new HashSet<>(Arrays.asList( public static final Set<Material> AXE = new HashSet<>(Arrays.asList(
Material.OAK_PLANKS, Material.OAK_DOOR, Material.OAK_FENCE, Material.OAK_FENCE_GATE, Material.OAK_LOG, Material.OAK_PLANKS, Material.OAK_PLANKS, Material.OAK_DOOR, Material.OAK_FENCE, Material.OAK_FENCE_GATE, Material.OAK_LOG,
Material.OAK_SIGN, Material.OAK_SLAB, Material.OAK_STAIRS, Material.OAK_TRAPDOOR, Material.OAK_WALL_SIGN, Material.OAK_WOOD, Material.OAK_SIGN, Material.OAK_SLAB, Material.OAK_STAIRS, Material.OAK_TRAPDOOR, Material.OAK_WALL_SIGN, Material.OAK_WOOD,
Material.DARK_OAK_PLANKS, Material.DARK_OAK_DOOR, Material.DARK_OAK_FENCE, Material.DARK_OAK_FENCE_GATE, Material.DARK_OAK_LOG, Material.DARK_OAK_PLANKS, Material.DARK_OAK_PLANKS, Material.DARK_OAK_DOOR, Material.DARK_OAK_FENCE, Material.DARK_OAK_FENCE_GATE, Material.DARK_OAK_LOG,
Material.DARK_OAK_SIGN, Material.DARK_OAK_SLAB, Material.DARK_OAK_STAIRS, Material.DARK_OAK_TRAPDOOR, Material.DARK_OAK_WALL_SIGN, Material.DARK_OAK_WOOD, Material.DARK_OAK_SIGN, Material.DARK_OAK_SLAB, Material.DARK_OAK_STAIRS, Material.DARK_OAK_TRAPDOOR, Material.DARK_OAK_WALL_SIGN, Material.DARK_OAK_WOOD,
Material.ACACIA_PLANKS, Material.ACACIA_DOOR, Material.ACACIA_FENCE, Material.ACACIA_FENCE_GATE, Material.ACACIA_LOG, Material.ACACIA_PLANKS, Material.ACACIA_PLANKS, Material.ACACIA_DOOR, Material.ACACIA_FENCE, Material.ACACIA_FENCE_GATE, Material.ACACIA_LOG,
Material.ACACIA_SIGN, Material.ACACIA_SLAB, Material.ACACIA_STAIRS, Material.ACACIA_TRAPDOOR, Material.ACACIA_WALL_SIGN, Material.ACACIA_WOOD, Material.ACACIA_SIGN, Material.ACACIA_SLAB, Material.ACACIA_STAIRS, Material.ACACIA_TRAPDOOR, Material.ACACIA_WALL_SIGN, Material.ACACIA_WOOD,
Material.BIRCH_PLANKS, Material.BIRCH_DOOR, Material.BIRCH_FENCE, Material.BIRCH_FENCE_GATE, Material.BIRCH_LOG, Material.BIRCH_PLANKS, Material.BIRCH_PLANKS, Material.BIRCH_DOOR, Material.BIRCH_FENCE, Material.BIRCH_FENCE_GATE, Material.BIRCH_LOG,
Material.BIRCH_SIGN, Material.BIRCH_SLAB, Material.BIRCH_STAIRS, Material.BIRCH_TRAPDOOR, Material.BIRCH_WALL_SIGN, Material.BIRCH_WOOD, Material.BIRCH_SIGN, Material.BIRCH_SLAB, Material.BIRCH_STAIRS, Material.BIRCH_TRAPDOOR, Material.BIRCH_WALL_SIGN, Material.BIRCH_WOOD,
Material.JUNGLE_PLANKS, Material.JUNGLE_DOOR, Material.JUNGLE_FENCE, Material.JUNGLE_FENCE_GATE, Material.JUNGLE_LOG, Material.JUNGLE_PLANKS, Material.JUNGLE_PLANKS, Material.JUNGLE_DOOR, Material.JUNGLE_FENCE, Material.JUNGLE_FENCE_GATE, Material.JUNGLE_LOG,
Material.JUNGLE_SIGN, Material.JUNGLE_SLAB, Material.JUNGLE_STAIRS, Material.JUNGLE_TRAPDOOR, Material.JUNGLE_WALL_SIGN, Material.JUNGLE_WOOD, Material.JUNGLE_SIGN, Material.JUNGLE_SLAB, Material.JUNGLE_STAIRS, Material.JUNGLE_TRAPDOOR, Material.JUNGLE_WALL_SIGN, Material.JUNGLE_WOOD,
Material.SPRUCE_PLANKS, Material.SPRUCE_DOOR, Material.SPRUCE_FENCE, Material.SPRUCE_FENCE_GATE, Material.SPRUCE_LOG, Material.SPRUCE_PLANKS, Material.SPRUCE_PLANKS, Material.SPRUCE_DOOR, Material.SPRUCE_FENCE, Material.SPRUCE_FENCE_GATE, Material.SPRUCE_LOG,
Material.SPRUCE_SIGN, Material.SPRUCE_SLAB, Material.SPRUCE_STAIRS, Material.SPRUCE_TRAPDOOR, Material.SPRUCE_WALL_SIGN, Material.SPRUCE_WOOD, Material.SPRUCE_SIGN, Material.SPRUCE_SLAB, Material.SPRUCE_STAIRS, Material.SPRUCE_TRAPDOOR, Material.SPRUCE_WALL_SIGN, Material.SPRUCE_WOOD,
Material.CRIMSON_PLANKS, Material.CRIMSON_DOOR, Material.CRIMSON_FENCE, Material.CRIMSON_FENCE_GATE, Material.CRIMSON_PLANKS, Material.MANGROVE_PLANKS, Material.MANGROVE_DOOR, Material.MANGROVE_FENCE, Material.MANGROVE_FENCE_GATE, Material.MANGROVE_LOG,
Material.MANGROVE_SIGN, Material.MANGROVE_SLAB, Material.MANGROVE_STAIRS, Material.MANGROVE_TRAPDOOR, Material.MANGROVE_WALL_SIGN, Material.MANGROVE_WOOD,
Material.CRIMSON_PLANKS, Material.CRIMSON_DOOR, Material.CRIMSON_FENCE, Material.CRIMSON_FENCE_GATE, Material.CRIMSON_STEM,
Material.CRIMSON_SIGN, Material.CRIMSON_SLAB, Material.CRIMSON_STAIRS, Material.CRIMSON_TRAPDOOR, Material.CRIMSON_WALL_SIGN, Material.CRIMSON_SIGN, Material.CRIMSON_SLAB, Material.CRIMSON_STAIRS, Material.CRIMSON_TRAPDOOR, Material.CRIMSON_WALL_SIGN,
Material.WARPED_PLANKS, Material.WARPED_DOOR, Material.WARPED_FENCE, Material.WARPED_FENCE_GATE, Material.WARPED_PLANKS, Material.WARPED_PLANKS, Material.WARPED_DOOR, Material.WARPED_FENCE, Material.WARPED_FENCE_GATE, Material.WARPED_STEM,
Material.WARPED_SIGN, Material.WARPED_SLAB, Material.WARPED_STAIRS, Material.WARPED_TRAPDOOR, Material.WARPED_WALL_SIGN Material.WARPED_SIGN, Material.WARPED_SLAB, Material.WARPED_STAIRS, Material.WARPED_TRAPDOOR, Material.WARPED_WALL_SIGN,
Material.CHEST, Material.TRAPPED_CHEST
)); ));
public static final Set<Material> BREAK = new HashSet<>(Arrays.asList( public static final Set<Material> BREAK = new HashSet<>(Arrays.asList(
@@ -145,24 +175,75 @@ public class LegacyMats {
Material.NETHER_BRICK_FENCE, Material.NETHER_BRICK_FENCE,
Material.SPRUCE_FENCE, Material.SPRUCE_FENCE,
Material.WARPED_FENCE, Material.WARPED_FENCE,
Material.MANGROVE_FENCE,
Material.COBBLESTONE_WALL, Material.COBBLESTONE_WALL,
Material.MOSSY_COBBLESTONE_WALL,
Material.MOSSY_STONE_BRICK_WALL,
Material.STONE_BRICK_WALL,
Material.PRISMARINE_WALL,
Material.ANDESITE_WALL, Material.ANDESITE_WALL,
Material.BLACKSTONE_WALL, Material.BLACKSTONE_WALL,
Material.POLISHED_BLACKSTONE_BRICK_WALL,
Material.POLISHED_BLACKSTONE_WALL,
Material.BRICK_WALL, Material.BRICK_WALL,
Material.GRANITE_WALL, Material.GRANITE_WALL,
Material.DIORITE_WALL, Material.DIORITE_WALL,
Material.SANDSTONE_WALL, Material.SANDSTONE_WALL,
Material.RED_SANDSTONE_WALL, Material.RED_SANDSTONE_WALL,
Material.RED_NETHER_BRICK_WALL, Material.RED_NETHER_BRICK_WALL,
Material.IRON_BARS, Material.NETHER_BRICK_WALL,
Material.COBWEB Material.END_STONE_BRICK_WALL,
Material.POLISHED_DEEPSLATE_WALL,
Material.COBBLED_DEEPSLATE_WALL,
Material.DEEPSLATE_BRICK_WALL,
Material.DEEPSLATE_TILE_WALL,
Material.MUD_BRICK_WALL
));
public static final Set<Material> GATES = new HashSet<>(Arrays.asList(
Material.ACACIA_FENCE_GATE,
Material.BIRCH_FENCE_GATE,
Material.DARK_OAK_FENCE_GATE,
Material.JUNGLE_FENCE_GATE,
Material.OAK_FENCE_GATE,
Material.SPRUCE_FENCE_GATE,
Material.MANGROVE_FENCE_GATE,
Material.CRIMSON_FENCE_GATE,
Material.WARPED_FENCE_GATE
));
public static final Set<Material> OBSTACLES = new HashSet<>(Arrays.asList(
Material.IRON_BARS,
Material.CHAIN,
Material.END_ROD,
Material.COBWEB,
Material.FLOWER_POT,
Material.GLASS_PANE
)); ));
public static final Set<Material> IGNORED = new HashSet<>(Arrays.asList(
Material.ACACIA_BUTTON,
Material.BIRCH_BUTTON,
Material.CRIMSON_BUTTON,
Material.DARK_OAK_BUTTON,
Material.JUNGLE_BUTTON,
Material.MANGROVE_BUTTON,
Material.OAK_BUTTON,
Material.POLISHED_BLACKSTONE_BUTTON,
Material.SPRUCE_BUTTON,
Material.STONE_BUTTON,
Material.WARPED_BUTTON,
Material.TWISTING_VINES,
Material.TWISTING_VINES_PLANT
));
public static final Set<Material> LEAVES = new HashSet<>(Arrays.asList( public static final Set<Material> LEAVES = new HashSet<>(Arrays.asList(
Material.BIRCH_LEAVES, Material.BIRCH_LEAVES,
Material.DARK_OAK_LEAVES, Material.DARK_OAK_LEAVES,
Material.JUNGLE_LEAVES, Material.JUNGLE_LEAVES,
Material.OAK_LEAVES, Material.OAK_LEAVES,
Material.SPRUCE_LEAVES Material.SPRUCE_LEAVES,
Material.FLOWERING_AZALEA_LEAVES,
Material.MANGROVE_LEAVES
)); ));
} }

View File

@@ -1,11 +1,7 @@
package net.nuggetmc.tplus.api.utils; package net.nuggetmc.tplus.api.utils;
import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.util.BoundingBox; import org.bukkit.util.BoundingBox;
import org.bukkit.util.Vector;
import java.util.Arrays; import java.util.Arrays;
import java.util.HashSet; import java.util.HashSet;
import java.util.Set; import java.util.Set;
@@ -29,24 +25,8 @@ public class BotUtils {
return randomSteveUUID(); return randomSteveUUID();
} }
public static boolean solidAt(Location loc) { // not perfect, still cuts corners of fences public static boolean solidAt(BoundingBox playerBox, BoundingBox blockBox) {
Block block = loc.getBlock(); return playerBox.overlaps(blockBox);
BoundingBox box = block.getBoundingBox();
Vector position = loc.toVector();
double x = position.getX();
double y = position.getY();
double z = position.getZ();
double minX = box.getMinX();
double minY = box.getMinY();
double minZ = box.getMinZ();
double maxX = box.getMaxX();
double maxY = box.getMaxY();
double maxZ = box.getMaxZ();
return x > minX && x < maxX && y > minY && y < maxY && z > minZ && z < maxZ;
} }
} }

View File

@@ -2,8 +2,6 @@ package net.nuggetmc.tplus.bot;
import com.mojang.authlib.GameProfile; import com.mojang.authlib.GameProfile;
import com.mojang.datafixers.util.Pair; import com.mojang.datafixers.util.Pair;
import io.netty.util.concurrent.Future;
import io.netty.util.concurrent.GenericFutureListener;
import net.minecraft.network.Connection; import net.minecraft.network.Connection;
import net.minecraft.network.PacketSendListener; import net.minecraft.network.PacketSendListener;
import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.Packet;
@@ -27,6 +25,7 @@ import net.minecraft.world.phys.Vec3;
import net.nuggetmc.tplus.TerminatorPlus; import net.nuggetmc.tplus.TerminatorPlus;
import net.nuggetmc.tplus.api.Terminator; import net.nuggetmc.tplus.api.Terminator;
import net.nuggetmc.tplus.api.agent.Agent; import net.nuggetmc.tplus.api.agent.Agent;
import net.nuggetmc.tplus.api.agent.legacyagent.LegacyMats;
import net.nuggetmc.tplus.api.agent.legacyagent.ai.NeuralNetwork; import net.nuggetmc.tplus.api.agent.legacyagent.ai.NeuralNetwork;
import net.nuggetmc.tplus.api.event.BotDamageByPlayerEvent; import net.nuggetmc.tplus.api.event.BotDamageByPlayerEvent;
import net.nuggetmc.tplus.api.event.BotFallDamageEvent; import net.nuggetmc.tplus.api.event.BotFallDamageEvent;
@@ -35,6 +34,7 @@ import net.nuggetmc.tplus.api.utils.*;
import org.bukkit.*; import org.bukkit.*;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.block.BlockFace; import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Candle;
import org.bukkit.craftbukkit.v1_19_R1.CraftEquipmentSlot; import org.bukkit.craftbukkit.v1_19_R1.CraftEquipmentSlot;
import org.bukkit.craftbukkit.v1_19_R1.CraftServer; import org.bukkit.craftbukkit.v1_19_R1.CraftServer;
import org.bukkit.craftbukkit.v1_19_R1.CraftWorld; import org.bukkit.craftbukkit.v1_19_R1.CraftWorld;
@@ -45,6 +45,7 @@ import org.bukkit.entity.Damageable;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.bukkit.scheduler.BukkitScheduler; import org.bukkit.scheduler.BukkitScheduler;
import org.bukkit.util.BoundingBox;
import org.bukkit.util.Vector; import org.bukkit.util.Vector;
import org.jetbrains.annotations.Nullable; import org.jetbrains.annotations.Nullable;
@@ -537,21 +538,61 @@ public class Bot extends ServerPlayer implements Terminator {
box.minZ, box.minZ,
box.maxZ box.maxZ
}; };
BoundingBox playerBox = new BoundingBox(box.minX, position().y - 0.01, box.minZ,
box.maxX, position().y + getBbHeight(), box.maxZ);
for (double x : xVals) { for (double x : xVals) {
for (double z : zVals) { for (double z : zVals) {
Location loc = new Location(world, x, position().y - 0.01, z); Location loc = new Location(world, x, position().y - 0.01, z);
Block block = world.getBlockAt(loc); Block block = world.getBlockAt(loc);
if (block.getType().isSolid() && BotUtils.solidAt(loc)) { if ((block.getType().isSolid() || canStandOn(block.getType())) && BotUtils.solidAt(playerBox, block.getBoundingBox())) {
return true; return true;
} }
} }
} }
//Fence/wall check
for (double x : xVals) {
for (double z : zVals) {
Location loc = new Location(world, x, position().y - 0.51, z);
Block block = world.getBlockAt(loc);
BoundingBox blockBox = loc.getBlock().getBoundingBox();
BoundingBox modifiedBox = new BoundingBox(blockBox.getMinX(), blockBox.getMinY(), blockBox.getMinZ(), blockBox.getMaxX(),
blockBox.getMinY() + 1.5, blockBox.getMaxZ());
if ((LegacyMats.FENCE.contains(block.getType()) || LegacyMats.GATES.contains(block.getType()))
&& block.getType().isSolid() && BotUtils.solidAt(playerBox, modifiedBox)) {
return true;
}
}
}
return false; return false;
} }
/**
* Checks for non-solid blocks that can hold an entity up.
*/
private boolean canStandOn(Material mat)
{
if(mat == Material.END_ROD || mat == Material.FLOWER_POT || mat == Material.REPEATER || mat == Material.COMPARATOR
|| mat == Material.SNOW || mat == Material.LADDER || mat == Material.VINE)
return true;
if(mat == Material.BLACK_CARPET || mat == Material.BLUE_CARPET || mat == Material.BROWN_CARPET || mat == Material.CYAN_CARPET
|| mat == Material.GRAY_CARPET || mat == Material.GREEN_CARPET || mat == Material.LIGHT_BLUE_CARPET
|| mat == Material.LIGHT_GRAY_CARPET || mat == Material.LIME_CARPET || mat == Material.MAGENTA_CARPET
|| mat == Material.MOSS_CARPET || mat == Material.ORANGE_CARPET || mat == Material.PINK_CARPET
|| mat == Material.PURPLE_CARPET || mat == Material.RED_CARPET || mat == Material.WHITE_CARPET
|| mat == Material.YELLOW_CARPET)
return true;
if(mat.data == Candle.class)
return true;
return false;
}
@Override @Override
public boolean isBotOnGround() { public boolean isBotOnGround() {
return groundTicks != 0; return groundTicks != 0;