# Citizens Configuration npc: # Always use holograms for names instead of only for hex colors / placeholders always-use-name-holograms: false default: # The default bossbar range, in blocks bossbar-view-range: 64 # The default distance radius for block breaking, in blocks # The NPC will pathfind to be this far away from the target block if greater than 0 block-breaker-radius: -1 waypoints: # Whether to cache /npc path by default # Can eliminate pathfinding for repetitive static paths cache-paths: false look-close: # Enable look close by default enabled: false # Default look close range in blocks range: 10 # Default random look close enabled random-look-enabled: false # Default random look delay random-look-delay: 3s # Default to checking for line of sight when looking at players realistic-looking: false # Whether to disable look close while pathfinding disable-while-navigating: true talk-close: # Default talk to nearby players random-talker: false enabled: false # Default talk close range in blocks range: 5 text: - Hi, I'm ! # Default duration of invincibility on entity spawn, Minecraft default is 20 ticks spawn-invincibility-duration: 1s # The default cost to create an NPC npc-cost: 100.0 # Whether to reset NPC yaw on spawn # Currently this is implemented by an arm swing animation due to Minecraft limitations reset-yaw-on-spawn: true enable-scoreboard-teams: true chat: options: # Whether nearby players also hear text, even if targeted at a specific player bystanders-hear-targeted-chat: false # Number of target names to show to bystanders max-number-of-targets-to-show: 2 multiple-targets-format: |, | & | & others # Nearby player range in blocks range: 5 # Whether to talk to NPCs (and therefore bystanders) as well as players talk-to-npcs: true format: # The default text format (placeholder enabled) no-targets: '[]: ' # The default text format for nearby players (placeholder enabled) with-target-to-bystanders: '[] -> []: ' # The default text format for targeted text (placeholder enabled) to-target: ': ' # The default text format for nearby players (placeholder enabled) with-targets-to-bystanders: '[] -> []: ' pathfinding: citizens: # Number of blocks to pathfind per tick blocks-per-tick: 250 # Duration of time to keep chunks used in async pathfinding in memory for. # Decrease this value if you expect chunks to be changed rapidly during pathfinding, or increase it if chunks rarely change during pathfinding at the expense of memory. async-chunk-cache-expiry: 5s # Whether to check bounding boxes when pathfinding such as between fences, inside doors, or other half-blocks check-bounding-boxes: false # Whether to simulate jumping while pathfinding - increases pathfinding CPU cost. # Async pathfinder recommended. Still experimental. experimental-jumps: false # The maximum number of blocks to check when pathfinding maximum-search-blocks: 1024 # Whether to open doors while pathfinding (should close them as well) open-doors: false # Debug pathfinding by showing fake target blocks debug-paths: false # The default distance in blocks where the NPC will just teleport to the destination # Useful when trying to get exactly to the destination default-destination-teleport-margin: -1 # The default MOVEMENT distance in blocks where the NPC will move to before considering a path finished # Note: this is different from the PATHFINDING distance which is specified by path-distance-margin default-distance-margin: 1 # Default PATHFINDING distance in blocks where the NPC will consider pathfinding complete # Note: this is different from the MOVEMENT distance, which is specified by the distance-margin # Set to 0 if you want to try pathfind exactly to the target destination default-path-distance-margin: 0 # How often to repathfind when targeting a dynamic target such as an entity update-path-rate: 1s # The default pathfinding range in blocks # Shouldn't be set too high to avoid lag - try pathfinding in shorter segments instead default-range-blocks: 100.0 # Default duration in the same location before the NPC considers itself stuck and failed pathfinding default-stationary-duration: -1 # The distance in blocks where the NPC will switch to walking straight towards the target instead of pathfinding # Currently only for dynamic targets like entities straight-line-targeting-distance: 5 # The default action to perform when NPCs are unable to find a path or are stuck in the same block for too long # Supported options are: 'teleport to destination' or 'none' default-stuck-action: none minecraft: # Minecraft will pick a 'close-enough' location when pathfinding to a block if it can't find a direct path # Disabled by default disable-fallback-navigation: true # The maximum number of blocks to check when pathfinding maximum-search-blocks: 1024 # The range in blocks before attacking the target attack-range: 1.75 # The default allowed maximum fall distance when pathfinding, set to -1 to use the default value allowed-fall-distance: -1 # The pathfinder type. # Valid options are: CITIZENS, CITIZENS_ASYNC or MINECRAFT. # CITIZENS_ASYNC is a new option that is faster but requires more than one processor core and more memory. pathfinder-type: MINECRAFT controllable: # The percentage to increase speed when controlling NPCs on the ground ground-direction-modifier: 1.0 # The maximum flying speed that controllable NPCs can reach, in Minecraft velocity units max-flying-speed: 0.75 # The maximum speed that controllable NPCs can reach, in Minecraft velocity units max-ground-speed: 0.5 # Whether to change vehicle direction with movement instead of strafe controls use-boat-controls: true hologram: # The default renderer for holograms, must be one of the following: # interaction - requires 1.19+, matches nametags more closely than display # display - allows for different colored backgrounds # display_vehicle - mounts the display on the NPC # areaeffectcloud - the safest option # armorstand - the second safest option, has a hitbox clientside # armorstand_vehicle - mounts the armorstand on the NPC, only useful for nameplates default-renderer: display default-renderer-settings: seeThrough: false shadowed: true billboard: CENTER interpolationDelay: 0 interpolationDuration: 0 # Default distance between hologram lines default-line-height: 0.4 # Whether to always update the hologram position every tick always-update-position: false # How often to update hologram names (including placeholders) update-rate: 1s limits: # Default maximum number of NPCs owned by a single player (give the citizens ignore-limits permission to skip this check) default-limit: 10 # How many permissions to check when creating NPCs # Only change if you have a permission limit greater than this max-permission-checks: 100 text: # Default maximum delay when talking to players default-random-text-delay-max: 10s # Default minimum delay when talking to players default-random-text-delay-min: 5s # Default duration that speech bubbles show up for speech-bubble-duration: 50t # The item filter to talk with talk-item: '*' tablist: # Whether to remove NPCs from the tablist disable: true # How long to wait before sending the tablist remove packet remove-packet-delay: 2t follow: # Whether /npc follow will teleport across worlds to follow its target teleport-across-worlds: false skins: # How long to wait before sending skins to joined players player-join-update-delay: 1s # How many times to try load NPC skins (due to Minecraft rate-limiting skin requests, should rarely be less than 5 max-retries: -1 # Whether to try and look for the player skin for all new NPCs # If this is set to false and you create an NPC named Dinnerbone, the NPC will have the default (steve/alex/etc) skin rather than trying to fetch the Dinnerbone skin try-fetch-default-skin: true # How long before retrying skin requests (typically due to Mojang rate limiting) retry-delay: 5s rotation-update-degrees: 90.0 # Whether to fetch new skins from Minecraft every so often use-latest-by-default: false # View distance in blocks view-distance: 100 # How often to update skin placeholders placeholder-update-frequency: 5m chunks: # Whether to keep NPC chunks loaded always-keep-loaded: false commands: # The global cooldown before a command can be used again, must be in seconds global-cooldown: 1s error-messages: global-maximum-times-used: You have reached the maximum number of uses ({0}). maximum-times-used: You have reached the maximum number of uses ({0}). missing-item: Missing {1} {0} no-permission: You don't have permission to do that. not-enough-experience: You need at least {0} experience. not-enough-money: You need at least ${0}. on-cooldown: Please wait for {minutes} minutes and {seconds_over} seconds. on-global-cooldown: Please wait for {minutes} minutes and {seconds_over} seconds. movement: # Movement speed percentage increase while in water water-speed-modifier: 1.15 # Use packet NPCs for name holograms (experimental) use-packet-holograms: false packets: update-delay: 30 player: # Whether to remove NPCs from the Java list of players remove-from-list: true selection: # The default item in hand to select an NPC item: stick message: Selected [[]] (ID [[]]). # Whether the server owns NPCs rather than individual players server-ownership: false shops: default-item: max-repeats-on-shift-click: '' result-message: '' already-purchased-message: '' lore: '' name: '' times-purchasable: '' cost-message: '' click-to-confirm-message: '' # The global view permission that players need to view any NPC shop # Defaults to empty (no permission required). global-view-permission: '' # Whether to add default item description placeholders for all shop items by default. add-default-item-description: false general: authlib: # Search for gameprofiles using this URL profile-url: https://sessionserver.mojang.com/session/minecraft/profile/ # Send Citizens debug output to a specific file debug-file: '' # Enable Citizens debugging debug-mode: false # Entities are no longer spawned until the chunks are loaded from disk # Wait for chunk loading for one second by default, increase if your disk is slow wait-for-entity-spawn: 1s color-scheme: message-error: message-highlight: message: translation: # Controls translation files - defaults to your system language, set to 'en' if English required locale: '' # Whether to reset formatting on color change. # Emulates old color code behavior. reset-formatting-on-color-change: false # The resource pack path to save resource packs to resource-pack-path: plugins/Citizens/resourcepack reload-warning-enabled: true advanced: # Whether to check the minecraft version for compatibility (do not change) check-minecraft-version: true storage: # How often to save NPCs to disk save-task-frequency: 1hr file: saves.yml