package net.nuggetmc.ai.utils; import org.bukkit.GameMode; public class PlayerUtils { public static boolean allTargetable; public static boolean isTargetable(GameMode mode) { return allTargetable || isVulnerableGameMode(mode); } public static boolean isVulnerableGameMode(GameMode mode) { return mode == GameMode.SURVIVAL || mode == GameMode.ADVENTURE; } public static void setAllTargetable(boolean b) { allTargetable = b; } public static boolean getAllTargetable() { return allTargetable; } }