package net.nuggetmc.ai.utils; import org.bukkit.Location; import org.bukkit.block.Block; import org.bukkit.util.BoundingBox; import org.bukkit.util.Vector; import java.util.UUID; public class BotUtils { public static UUID randomSteveUUID() { UUID uuid = UUID.randomUUID(); if (uuid.hashCode() % 2 == 0) { return uuid; } return randomSteveUUID(); } public static boolean solidAt(Location loc) { // not perfect, still cuts corners of fences Block block = loc.getBlock(); BoundingBox box = block.getBoundingBox(); Vector position = loc.toVector(); double x = position.getX(); double y = position.getY(); double z = position.getZ(); double minX = box.getMinX(); double minY = box.getMinY(); double minZ = box.getMinZ(); double maxX = box.getMaxX(); double maxY = box.getMaxY(); double maxZ = box.getMaxZ(); return x > minX && x < maxX && y > minY && y < maxY && z > minZ && z < maxZ; } }