example: commands: on_template_apply: - say --range 15 Hello! - npc command add say Hello again! behavior_tree_example: traits: - name: behavior tree: sequence: - if `npc.spawned`: - cooldown patrol 10s - loop `memory.get('patrol_count', 0) < 3`: - print Patrolling area `memory.get('patrol_count', 0)` - walkto `npc.x + 5` `npc.y` `npc.z` - wait 2s - walkto `npc.x - 5` `npc.y` `npc.z` - set patrol_count `memory.get('patrol_count', 0) + 1` - print Patrol complete! - forget patrol_count