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cc_housebuild/src/main.lua

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-- https://git.l--n.de/justuswolff/cc_housebuild/raw/branch/main/src/main.lua
if not _G["turtle"] then
error("This program only runs on turtles!")
end
local turtle = _G["turtle"]
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print("House building system")
print("JUFS Technologies (c) 2026 (Justus Wolff)")
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print("fuel: "..tostring(turtle.getFuelLevel()).."/"..tostring(turtle.getFuelLimit()))
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os.sleep(0.1)
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function term.setcol(fc, bc)
term.setTextColor(fc)
term.setBackgroundColor(bc)
end
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local function reset()
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term.setcol(colors.white, colors.black)
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term.clear()
term.setCursorPos(1,1)
end
local function incline()
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local _,y = term.getCursorPos()
term.setCursorPos(1,y+1)
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end
local function selopt(options, title)
local selected = 1
while true do
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reset()
term.setcol(colors.black, colors.white)
term.write(title)
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for i,v in pairs(options) do
incline()
if i == selected then
term.setcol(colors.black, colors.blue)
else
term.setcol(colors.white, colors.black)
end
term.write(v)
end
local event,key = os.pullEvent("key")
if keys.getName(key) == "w" and selected ~= 1 then
selected = selected - 1
end
if keys.getName(key) == "s" and selected ~= #options then
selected = selected + 1
end
if keys.getName(key) == "enter" then
return selected
end
end
end
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local function integritycheck()
if not fs.exists("designs") then
fs.makeDir("designs")
end
end
local function posasstring(...)
local positions = {...}
local out = ""
for _,v in pairs(positions) do
out = out .. tostring(v) .. ":"
end
return out
end
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local function load(name)
local file = fs.open("designs/"..name, "r")
local content = file.readAll()
file.close()
content = textutils.unserialiseJSON(content)
return content["buf"],content["dimensions"]
end
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local function newdesign()
local buf = {}
local dimensions = {
x = 8,
z = 8,
y = 1
}
local currentfloor = 1
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local camx,camy = 0,0
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local currentblock = 2
local blockindex = 1
local blocks = {
2, -- no ceiling
3, -- doorway
4, -- glass
}
local function renderblock(index)
local block = blocks[index]
if block == 2 then -- no ceiling
term.blit("C", colors.toBlit(colors.black), colors.toBlit(colors.red))
end
if block == 3 then -- doorway
term.blit("D", colors.toBlit(colors.black), colors.toBlit(colors.brown))
end
if block == 4 then -- glass
term.blit("W", colors.toBlit(colors.black), colors.toBlit(colors.white))
end
end
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while true do
-- render buf
reset()
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for x=1+camx,dimensions["x"]+camx,1 do
for z=1+camy,dimensions["z"]+camy,1 do
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local currentbuf = buf[posasstring(x-camx, currentfloor, z-camy)]
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term.setCursorPos(x, z)
if currentbuf == 1 then -- wall
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term.blit(" ", colors.toBlit(colors.white), colors.toBlit(colors.white))
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elseif currentbuf and currentbuf > 1 then -- blocks
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renderblock(currentbuf-1)
--term.blit("C", colors.toBlit(colors.black), colors.toBlit(colors.red))
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elseif currentbuf == 0 or currentbuf == nil then -- nothing
term.blit("\127", colors.toBlit(colors.gray), colors.toBlit(colors.black))
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end
end
end
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term.setcol(colors.yellow, colors.black)
local _,y = term.getSize()
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term.setCursorPos(1,y-1)
term.write("Press Ctrl for menu. ")
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term.setCursorPos(1,y)
term.write("x: "..tostring(camx))
term.write(" z: "..tostring(camy))
term.write(" floor: "..tostring(currentfloor))
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term.write(" Block: ")
renderblock(blockindex)
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-- user input
local event = table.pack(os.pullEvent())
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if event[1] == "mouse_click" or event[1] == "mouse_drag" then
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event[3] = event[3]-camx
event[4] = event[4]-camy
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if event[3] <= dimensions["x"] and event[4] <= dimensions["z"] then
if event[2] == 1 then -- left button, set
buf[posasstring(event[3], currentfloor, event[4])] = 1
end
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if event[2] == 3 then -- middle button, set special block
buf[posasstring(event[3], currentfloor, event[4])] = currentblock
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end
if event[2] == 2 then -- right button, erase
buf[posasstring(event[3], currentfloor, event[4])] = 0
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end
end
end
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if event[1] == "mouse_scroll" then
if event[2] == 1 then -- down
if blockindex == #blocks then blockindex = 1 else blockindex = blockindex + 1 end
end
if event[2] == -1 then -- up
if blockindex == 1 then blockindex = #blocks else blockindex = blockindex - 1 end
end
currentblock = blocks[blockindex]
end
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if event[1] == "key" then
if keys.getName(event[2]) == "leftCtrl" then -- menu
local action = selopt({
"Save",
"Load",
"Exit",
"Change X size",
"Change floor amount",
"Change Z size"
}, "menu")
if action == 3 then return end -- exit
if action == 1 then -- save
reset()
for _,v in pairs(fs.list("designs")) do
term.write(v)
incline()
end
write("Enter name: ")
local name = read()
local file = fs.open("designs/"..name, "w")
file.write(textutils.serialiseJSON({
["dimensions"] = dimensions,
["buf"] = buf
}))
file.close()
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end
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if action == 2 then -- load
reset()
for _,v in pairs(fs.list("designs")) do
term.write(v)
incline()
end
write("Enter name: ")
local name = read()
if not fs.exists("designs/"..name) or name == "" then
printError("Design not found!")
else
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buf,dimensions = load(name)
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camx,camy,currentfloor = 0,0,1
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end
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end
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if action == 4 then -- change X size
reset()
write("Enter new X size: ")
local xsize = tonumber(read())
dimensions["x"] = xsize
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end
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if action == 5 then -- change floor amount
reset()
write("Enter new floor amount: ")
local ysize = tonumber(read())
dimensions["y"] = ysize
end
if action == 6 then -- change Z size
reset()
write("Enter new Z size: ")
local zsize = tonumber(read())
dimensions["z"] = zsize
end
end
if keys.getName(event[2]) == "q" and currentfloor < dimensions["y"] then -- go up
currentfloor = currentfloor + 1
end
if keys.getName(event[2]) == "e" and currentfloor > 1 then -- go down
currentfloor = currentfloor - 1
end
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if keys.getName(event[2]) == "w" and camy < dimensions["z"] then -- pan up
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camy = camy + 1
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end
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if keys.getName(event[2]) == "s" and camy > -dimensions["z"] then -- pan down
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camy = camy - 1
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end
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if keys.getName(event[2]) == "a" and camx < dimensions["x"] then -- pan left
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camx = camx + 1
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end
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if keys.getName(event[2]) == "d" and camx > -dimensions["z"] then -- pan right
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camx = camx - 1
end
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end
end
end
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local function move(direction)
if direction == "left" then
turtle.turnLeft()
return
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end
if direction == "right" then
turtle.turnRight()
return
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end
while true do
if turtle.getFuelLevel() == 0 then
reset()
print("Out of fuel! Please insert fuel into current slot.")
while true do
local suc = turtle.refuel(64)
if suc then
print("Refuelled. Press enter to continue.")
read("")
break
end
os.sleep(1)
end
end
local suc,reason = turtle[direction]()
if not suc then
printError(reason)
print("Resolve the error and press enter to continue.")
read("")
else
break
end
end
end
local function place(direction)
local func = turtle.place
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local cfunc = turtle.compare
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if direction == "down" then
func = turtle.placeDown
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cfunc = turtle.compareDown
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end
if direction == "up" then
func = turtle.placeUp
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cfunc = turtle.compareUp
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end
while true do
local suc = func()
if not suc then -- next slot
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if cfunc() and turtle.getItemDetail(turtle.getSelectedSlot()) ~= nil then return end
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local current = turtle.getSelectedSlot()
if current == 16 then
turtle.select(1)
else
turtle.select(current+1)
end
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else break end
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os.sleep(0) -- yield
end
end
local function placebuf(buf, x, y, z)
if buf[posasstring(x,y,z)] == 1 then
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place("down")
end
end
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local function getnearestunplaced(buf, pbuf, cx,cy,cz,clayer, sx,sz)
local distance = math.huge
local selected = nil
for x=1,sx,1 do
for y=1,sz,1 do
local needplace = buf[posasstring(x,cy,y)]
if pbuf[posasstring(x,cy,y)] then needplace = 0 end -- already placed
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if clayer == 0 or clayer == 2 then
needplace = needplace == 1
end
if clayer == 1 then
needplace = needplace == 1 or needplace == 4
end
if clayer == 3 then
needplace = needplace == 1 or needplace == 4 or needplace == 3
end
if needplace then -- needs to be placed, calculate distance
local cd = math.abs(y-cz)+math.abs(x-cx) -- raw distance (amount of blocks between)
if cd < distance then
distance = cd
selected = {x,y}
end
end
end
end
return selected
end
local function center(direction, wanted)
if direction == 1 and wanted ~= 1 then
move("left")
return true
end
if direction == -1 and wanted ~= -1 then
move("right")
return true
end
if direction == 0 then return true end
return false
end
local function moveto(x,y,cx,cz,direction)
while x ~= cx do
if cx < x then -- x
center(direction)
direction = 0
cx = cx + 1
move("forward")
end
if cx > x then
center(direction)
direction = 0
cx = cx - 1
move("back")
end
end
while y ~= cz do
if y > cz then -- z
if center(direction, 1) then move("right") end
cz = cz + 1
move("forward")
direction = 1
end
if y < cz then
if center(direction, -1) then move("left") end
cz = cz - 1
move("forward")
direction = -1
end
end
return cx,cz,direction
end
local function tcontains(x, y)
for _,v in pairs(x) do
if v == y then return true end
end
return false
end
local function render(buf, pbuf, cx,cy,cz, tx,tz, sx,sz, shouldsetlist,invertslist)
shouldsetlist = shouldsetlist or {
1,
}
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local tsx,tsy = term.getSize()
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local camx,camy = cx-(tsx/2),cz-(tsy/2)
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reset()
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for x=1,sx,1 do
for z=1,sz,1 do
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local currentbuf = pbuf[posasstring(x-camx, cy, z-camy)]
term.setCursorPos(x-camx, z-camy)
if currentbuf then -- wall
term.blit(" ", colors.toBlit(colors.white), colors.toBlit(colors.white))
elseif (currentbuf == false or currentbuf == nil) and (invertslist and not tcontains(shouldsetlist, buf[posasstring(x, cy, z)]) or tcontains(shouldsetlist, buf[posasstring(x, cy, z)])) then -- nothing
term.blit("\127", colors.toBlit(colors.gray), colors.toBlit(colors.black))
end
end
end
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term.setCursorPos(cx-camx,cz-camy)
term.blit(" ", colors.toBlit(colors.red), colors.toBlit(colors.red))
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term.setCursorPos(tx-camx,tz-camy)
term.blit(" ", colors.toBlit(colors.lime), colors.toBlit(colors.lime))
end
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local function printdes(buf, dimensions)
move("up")
move("forward")
local cx = 1
local cz = 1
local direction = 0
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for cy=1,dimensions["y"],1 do
local setlists = {
{1,4},
{1},
{1,3,4},
}
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for clayer=1,3,1 do -- build walls
local pbuf = {}
while true do
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local target = getnearestunplaced(buf, pbuf, cx,cy,cz,clayer, dimensions["x"],dimensions["z"])
if not target then break end
render(buf, pbuf, cx,cy,cz, target[1],target[2], dimensions["x"],dimensions["z"], setlists[clayer])
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--read("")
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cx,cz,direction = moveto(target[1],target[2],cx,cz,direction)
place("down")
pbuf[posasstring(cx,cy,cz)] = true
end
move("up")
end
-- build ceiling/floor
local pbuf = {}
local cbuf = {}
for _cz=1,dimensions["z"],1 do
for _cx=1,dimensions["x"],1 do
if buf[posasstring(_cx,cy,_cz)] ~= 2 then
cbuf[posasstring(_cx,0,_cz)] = 1
else
cbuf[posasstring(_cx,0,_cz)] = 0
end
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end
end
while true do
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local target = getnearestunplaced(cbuf, pbuf, cx,0,cz,0, dimensions["x"],dimensions["z"])
if not target then break end
render(cbuf, pbuf, cx,0,cz, target[1],target[2], dimensions["x"],dimensions["z"], {1})
cx,cz,direction = moveto(target[1],target[2],cx,cz,direction)
place("down")
pbuf[posasstring(cx,0,cz)] = true
end
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-- return to standard pos but +1 to y
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cx,cz,direction = moveto(1,1,cx,cz,direction)
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move("up")
end
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cx,cz,direction = moveto(0,1, cx,cz, direction)
for _=1,dimensions["y"]*(4)+1,1 do -- go back to starting position
move("down")
end
center(direction)
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end
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while true do
integritycheck()
local action = selopt({
"New Design",
"Print Design"
}, "Select Action")
if action == 1 then
newdesign()
end
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if action == 2 then
reset()
for _,v in pairs(fs.list("designs")) do
term.write(v)
incline()
end
write("Enter name: ")
local name = read()
if not fs.exists("designs/"..name) or name == "" then
printError("Design not found!")
else
local buf,dimensions = load(name)
write("Calculating fuel cost...")
local cost = dimensions["x"]*dimensions["z"]*(dimensions["y"]*4-1)
print(tostring(turtle.getFuelLevel()).."/"..tostring(cost))
if turtle.getFuelLevel() < cost then
write("WARNING: Not enough fuel! Continue anyway? y/n: ")
while true do
local ans = read("")
if ans == "y" then
printdes(buf, dimensions)
break
elseif ans == "n" then break end
end
else
printdes(buf, dimensions)
end
end
end
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end
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