add several types of blocks.

This commit is contained in:
justuswolff
2026-02-16 20:36:34 +01:00
parent be3b2e4957
commit 439091048f

View File

@@ -83,7 +83,25 @@ local function newdesign()
}
local currentfloor = 1
local camx,camy = 0,0
local currentblock = 2
local blockindex = 1
local blocks = {
2, -- no ceiling
3, -- doorway
4, -- glass
}
local function renderblock(index)
local block = blocks[index]
if block == 2 then -- no ceiling
term.blit("C", colors.toBlit(colors.black), colors.toBlit(colors.red))
end
if block == 3 then -- doorway
term.blit("D", colors.toBlit(colors.black), colors.toBlit(colors.brown))
end
if block == 4 then -- glass
term.blit("W", colors.toBlit(colors.black), colors.toBlit(colors.white))
end
end
while true do
-- render buf
@@ -94,8 +112,9 @@ local function newdesign()
term.setCursorPos(x, z)
if currentbuf == 1 then -- wall
term.blit(" ", colors.toBlit(colors.white), colors.toBlit(colors.white))
elseif currentbuf == 2 then -- no ceiling
term.blit(" ", colors.toBlit(colors.red), colors.toBlit(colors.red))
elseif currentbuf > 1 then -- blocks
renderblock(currentbuf-1)
--term.blit("C", colors.toBlit(colors.black), colors.toBlit(colors.red))
elseif currentbuf == 0 or currentbuf == nil then -- nothing
term.blit("\127", colors.toBlit(colors.gray), colors.toBlit(colors.black))
end
@@ -109,6 +128,8 @@ local function newdesign()
term.write("x: "..tostring(camx))
term.write(" z: "..tostring(camy))
term.write(" floor: "..tostring(currentfloor))
term.write(" Block: ")
renderblock(blockindex)
-- user input
local event = table.pack(os.pullEvent())
@@ -119,14 +140,23 @@ local function newdesign()
if event[2] == 1 then -- left button, set
buf[posasstring(event[3], currentfloor, event[4])] = 1
end
if event[2] == 3 then -- middle button, set no ceiling
buf[posasstring(event[3], currentfloor, event[4])] = 2
if event[2] == 3 then -- middle button, set special block
buf[posasstring(event[3], currentfloor, event[4])] = currentblock
end
if event[2] == 2 then -- right button, erase
buf[posasstring(event[3], currentfloor, event[4])] = 0
end
end
end
if event[1] == "mouse_scroll" then
if event[2] == 1 then -- down
if blockindex == #blocks then blockindex = 1 else blockindex = blockindex + 1 end
end
if event[2] == -1 then -- up
if blockindex == 1 then blockindex = #blocks else blockindex = blockindex - 1 end
end
currentblock = blocks[blockindex]
end
if event[1] == "key" then
if keys.getName(event[2]) == "leftCtrl" then -- menu
local action = selopt({
@@ -272,7 +302,7 @@ local function placebuf(buf, x, y, z)
place("down")
end
end
local function getnearestunplaced(buf, pbuf, cx,cy,cz,co, sx,sz)
local function getnearestunplaced(buf, pbuf, cx,cy,cz,clayer, sx,sz)
local distance = math.huge
local selected = nil
@@ -280,7 +310,15 @@ local function getnearestunplaced(buf, pbuf, cx,cy,cz,co, sx,sz)
for y=1,sz,1 do
local needplace = buf[posasstring(x,cy,y)]
if pbuf[posasstring(x,cy,y)] then needplace = 0 end -- already placed
needplace = needplace == 1
if clayer == 0 or clayer == 2 then
needplace = needplace == 1
end
if clayer == 1 then
needplace = needplace == 1 or needplace == 4
end
if clayer == 3 then
needplace = needplace == 1 or needplace == 4 or needplace == 3
end
if needplace then -- needs to be placed, calculate distance
local cd = math.abs(y-cz)+math.abs(x-cx) -- raw distance (amount of blocks between)
if cd < distance then
@@ -371,10 +409,10 @@ local function printdes(buf, dimensions)
local cz = 1
local direction = 0
for cy=1,dimensions["y"],1 do
for _=1,3,1 do -- build walls
for clayer=1,3,1 do -- build walls
local pbuf = {}
while true do
local target = getnearestunplaced(buf, pbuf, cx,cy,cz,nil, dimensions["x"],dimensions["z"])
local target = getnearestunplaced(buf, pbuf, cx,cy,cz,clayer, dimensions["x"],dimensions["z"])
if not target then break end
render(buf, pbuf, cx,cy,cz, target[1],target[2], dimensions["x"],dimensions["z"], {1})
@@ -400,7 +438,7 @@ local function printdes(buf, dimensions)
end
end
while true do
local target = getnearestunplaced(cbuf, pbuf, cx,0,cz,nil, dimensions["x"],dimensions["z"])
local target = getnearestunplaced(cbuf, pbuf, cx,0,cz,0, dimensions["x"],dimensions["z"])
if not target then break end
render(cbuf, pbuf, cx,0,cz, target[1],target[2], dimensions["x"],dimensions["z"], {1})