render no ceilings on next floor

This commit is contained in:
justuswolff
2026-02-17 15:00:56 +01:00
parent 54a7cd2bb8
commit 57e0872455

View File

@@ -116,10 +116,14 @@ local function newdesign()
renderblock(currentbuf-1)
--term.blit("C", colors.toBlit(colors.black), colors.toBlit(colors.red))
elseif currentbuf == 0 or currentbuf == nil then -- nothing
if buf[posasstring(x-camx, currentfloor-1, z-camy)] == 2 then
term.blit("\127", colors.toBlit(colors.red), colors.toBlit(colors.black))
else
term.blit("\127", colors.toBlit(colors.gray), colors.toBlit(colors.black))
end
end
end
end
term.setcol(colors.yellow, colors.black)
local _,y = term.getSize()
term.setCursorPos(1,y-1)