add rendering to hopefully make debugging easier
This commit is contained in:
24
src/main.lua
24
src/main.lua
@@ -306,12 +306,12 @@ local function center(direction, wanted)
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end
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end
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local function moveto(x,y,cx,cz,direction)
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local function moveto(x,y,cx,cz,direction)
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while x ~= cx or y ~= cz do
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while x ~= cx or y ~= cz do
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if x > cx then -- x
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if cx < x then -- x
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center(direction)
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center(direction)
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cx = cx + 1
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cx = cx + 1
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move("forward")
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move("forward")
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end
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end
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if x < cx then
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if cx > x then
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center(direction)
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center(direction)
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cx = cx - 1
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cx = cx - 1
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move("back")
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move("back")
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@@ -345,6 +345,26 @@ local function printdes(buf, dimensions)
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while true do
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while true do
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local target = getnearestunplaced(buf, pbuf, cx,cy,cz,nil, dimensions["x"],dimensions["z"], false)
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local target = getnearestunplaced(buf, pbuf, cx,cy,cz,nil, dimensions["x"],dimensions["z"], false)
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if not target then break end
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if not target then break end
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reset() -- render current work
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for x=1,dimensions["x"],1 do
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for z=1,dimensions["z"],1 do
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local currentbuf = pbuf[posasstring(x, cy, z)]
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term.setCursorPos(x, z)
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if currentbuf then -- wall
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term.blit(" ", colors.toBlit(colors.white), colors.toBlit(colors.white))
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elseif currentbuf == false or currentbuf == nil then -- nothing
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term.blit("\127", colors.toBlit(colors.gray), colors.toBlit(colors.black))
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end
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end
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end
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term.setCursorPos(cx,cz)
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term.blit(" ", colors.toBlit(colors.red), colors.toBlit(colors.red))
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term.setCursorPos(target[1],target[2])
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term.blit(" ", colors.toBlit(colors.lime), colors.toBlit(colors.lime))
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read("")
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cx,cz,direction = moveto(target[1],target[2],cx,cz,direction)
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cx,cz,direction = moveto(target[1],target[2],cx,cz,direction)
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place("down")
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place("down")
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pbuf[posasstring(cx,cy,cz)] = true
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pbuf[posasstring(cx,cy,cz)] = true
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