add camera logic
This commit is contained in:
30
src/main.lua
30
src/main.lua
@@ -74,12 +74,14 @@ local function newdesign()
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y = 1
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y = 1
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}
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}
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local currentfloor = 1
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local currentfloor = 1
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local camx,camy = 0,0
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while true do
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while true do
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-- render buf
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-- render buf
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reset()
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reset()
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for x=1,dimensions["x"],1 do
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for x=1+camx,dimensions["x"]+camx,1 do
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for z=1,dimensions["z"],1 do
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for z=1+camy,dimensions["z"]+camy,1 do
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local currentbuf = buf[posasstring(x, currentfloor, z)]
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local currentbuf = buf[posasstring(x, currentfloor, z)]
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if currentbuf then
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if currentbuf then
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term.setCursorPos(x, z)
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term.setCursorPos(x, z)
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@@ -98,6 +100,8 @@ local function newdesign()
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-- user input
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-- user input
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local event = table.pack(os.pullEvent())
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local event = table.pack(os.pullEvent())
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if event[1] == "mouse_click" or event[1] == "mouse_drag" then
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if event[1] == "mouse_click" or event[1] == "mouse_drag" then
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event[3] = event[3]+camx
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event[4] = event[4]+camy
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if event[3] <= dimensions["x"] and event[4] <= dimensions["z"] then
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if event[3] <= dimensions["x"] and event[4] <= dimensions["z"] then
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if event[2] == 1 then -- left button, set
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if event[2] == 1 then -- left button, set
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buf[posasstring(event[3], currentfloor, event[4])] = true
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buf[posasstring(event[3], currentfloor, event[4])] = true
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@@ -107,7 +111,8 @@ local function newdesign()
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end
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end
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end
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end
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end
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end
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if event[1] == "key" and keys.getName(event[2]) == "leftCtrl" then -- menu
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if event[1] == "key" then
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if keys.getName(event[2]) == "leftCtrl" then -- menu
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local action = selopt({
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local action = selopt({
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"Save",
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"Save",
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"Load",
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"Load",
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@@ -170,6 +175,25 @@ local function newdesign()
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dimensions["z"] = zsize
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dimensions["z"] = zsize
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end
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end
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end
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end
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if keys.getName(event[2]) == "q" and currentfloor < dimensions["y"] then -- go up
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currentfloor = currentfloor + 1
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end
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if keys.getName(event[2]) == "e" and currentfloor > 1 then -- go down
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currentfloor = currentfloor - 1
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end
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if keys.getName(event[2]) == "w" and camy > 1 then -- pan up
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camy = camy - 1
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end
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if keys.getName(event[2]) == "s" and camy < dimensions["z"] then -- pan down
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camy = camy + 1
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end
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if keys.getName(event[2]) == "a" and camx > 1 then -- pan left
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camx = camx - 1
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end
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if keys.getName(event[2]) == "d" and camx < dimensions["x"] then -- pan right
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camx = camx + 1
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end
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end
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end
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end
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end
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end
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