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a6d267765d
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a6d267765d | ||
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ab9d5c7b83 |
26
src/main.lua
26
src/main.lua
@@ -361,12 +361,31 @@ local function placebuf(buf, x, y, z)
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place("down")
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end
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end
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local function getnearestunplaced(buf, pbuf, cx,cy,cz,clayer, sx,sz)
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local function directiondist(direction, wanted)
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if direction == 0 then return 1 end
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if direction == 1 and wanted == -1 then return 2 end
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if direction == -1 and wanted == 1 then return 2 end
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if direction ~= wanted then return 1 end -- failsafes
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if direction == wanted then return 0 end
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end
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local function getnearestunplaced(buf, pbuf, cx,cy,cz,clayer, sx,sz, direction)
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local distance = math.huge
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local selected = nil
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for x=1,sx,1 do
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for y=1,sz,1 do
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local extracost = 0
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if x ~= cx and direction ~= 0 then
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extracost = extracost + 1
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end
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if y > cz and direction ~= 1 then
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extracost = extracost + directiondist(direction, 1)
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end
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if y < cz and direction ~= -1 then
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extracost = extracost + directiondist(direction, -1)
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end
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local needplace = buf[posasstring(x,cy,y)]
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if pbuf[posasstring(x,cy,y)] then needplace = 0 end -- already placed
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if clayer == 0 or clayer == 2 then
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@@ -380,6 +399,7 @@ local function getnearestunplaced(buf, pbuf, cx,cy,cz,clayer, sx,sz)
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end
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if needplace then -- needs to be placed, calculate distance
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local cd = math.abs(y-cz)+math.abs(x-cx) -- raw distance (amount of blocks between)
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cd = cd + extracost
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if cd < distance then
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distance = cd
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selected = {x,y}
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@@ -479,7 +499,7 @@ local function printdes(buf, dimensions)
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for clayer=1,3,1 do -- build walls
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local pbuf = {}
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while true do
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local target = getnearestunplaced(buf, pbuf, cx,cy,cz,clayer, dimensions["x"],dimensions["z"])
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local target = getnearestunplaced(buf, pbuf, cx,cy,cz,clayer, dimensions["x"],dimensions["z"], direction)
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if not target then break end
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render(buf, pbuf, cx,cy,cz, target[1],target[2], dimensions["x"],dimensions["z"], setlists[clayer])
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@@ -505,7 +525,7 @@ local function printdes(buf, dimensions)
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end
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end
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while true do
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local target = getnearestunplaced(cbuf, pbuf, cx,0,cz,0, dimensions["x"],dimensions["z"])
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local target = getnearestunplaced(cbuf, pbuf, cx,0,cz,0, dimensions["x"],dimensions["z"], direction)
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if not target then break end
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render(cbuf, pbuf, cx,0,cz, target[1],target[2], dimensions["x"],dimensions["z"], {1})
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