Fixed some following bugs.
This commit is contained in:
@@ -23,6 +23,7 @@ public class Bot extends EntityPlayer {
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public Vector velocity;
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private byte aliveTicks;
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private byte kbTicks;
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private byte jumpTicks;
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private byte groundTicks;
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@@ -32,11 +33,13 @@ public class Bot extends EntityPlayer {
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private final double frictionMin = 0.01;
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private final double kbUp = 0.3;
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private Vector offset;
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public Bot(MinecraftServer minecraftServer, WorldServer worldServer, GameProfile profile, PlayerInteractManager manager) {
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super(minecraftServer, worldServer, profile, manager);
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velocity = new Vector(0, 0, 0);
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kbTicks = 0;
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this.velocity = new Vector(0, 0, 0);
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this.offset = MathUtils.circleOffset(3);
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}
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public static Bot createBot(Location loc, String name, String skin) {
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@@ -96,6 +99,14 @@ public class Bot extends EntityPlayer {
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}
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}
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public void setOffset(Vector vector) {
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this.offset = vector;
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}
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public Vector getOffset() {
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return offset;
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}
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public Vector getVelocity() {
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return velocity.clone();
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}
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@@ -115,15 +126,21 @@ public class Bot extends EntityPlayer {
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this.velocity.add(vector);
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}
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public boolean tickDelay(int i) {
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return aliveTicks % i == 0;
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}
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@Override
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public void tick() {
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super.tick();
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aliveTicks++;
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if (noDamageTicks > 0) --noDamageTicks;
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if (kbTicks > 0) --kbTicks;
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if (jumpTicks > 0) --jumpTicks;
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if (predictGround()) {
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if (isOnGround()) {
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groundTicks++;
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} else {
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groundTicks = 0;
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@@ -152,7 +169,7 @@ public class Bot extends EntityPlayer {
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double y;
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if (groundTicks > 0) {
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if (isOnGround()) {
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velocity.setY(0);
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addFriction();
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y = 0;
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@@ -172,7 +189,21 @@ public class Bot extends EntityPlayer {
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}
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}
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public boolean predictGround() {
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public void attack(org.bukkit.entity.Entity entity) {
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faceLocation(entity.getLocation());
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punch();
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attack(((CraftEntity) entity).getHandle());
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}
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public void punch() {
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PacketPlayOutAnimation packet = new PacketPlayOutAnimation(this, 0);
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for (Player player : Bukkit.getOnlinePlayers()) {
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((CraftPlayer) player).getHandle().playerConnection.sendPacket(packet);
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}
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}
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@Override
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public boolean isOnGround() {
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double vy = velocity.getY();
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if (vy > 0) {
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@@ -183,18 +214,20 @@ public class Bot extends EntityPlayer {
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AxisAlignedBB box = getBoundingBox();
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double[] xVals = new double[] {
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box.minX + bbOffset,
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box.maxX - bbOffset
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box.minX,
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box.maxX
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};
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double[] zVals = new double[] {
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box.minZ + bbOffset,
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box.maxZ - bbOffset
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box.minZ,
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box.maxZ
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};
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for (double x : xVals) {
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for (double z : zVals) {
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return world.getBlockAt(new Location(world, x, locY() - 0.01, z)).getType().isSolid();
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if (world.getBlockAt(new Location(world, x, locY() - 0.01, z)).getType().isSolid()) {
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return true;
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}
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}
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}
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@@ -3,6 +3,7 @@ package net.nuggetmc.ai.bot.agent;
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import net.nuggetmc.ai.PlayerAI;
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import net.nuggetmc.ai.bot.Bot;
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import net.nuggetmc.ai.bot.BotManager;
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import net.nuggetmc.ai.utils.PlayerUtils;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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@@ -10,18 +11,17 @@ import org.bukkit.util.Vector;
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public class BotAgent {
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private PlayerAI plugin;
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private BotManager manager;
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private byte quarterTick = 0;
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public BotAgent(BotManager manager) {
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this.plugin = PlayerAI.getInstance();
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this.manager = manager;
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Bukkit.getScheduler().scheduleSyncRepeatingTask(PlayerAI.getInstance(), this::tick, 0, 1);
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Bukkit.getScheduler().scheduleSyncRepeatingTask(plugin, this::tick, 0, 1);
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}
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private void tick() {
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quarterTick = (byte) ((quarterTick + 1) % 5);
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manager.fetch().forEach(this::tickBot);
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}
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@@ -32,11 +32,30 @@ public class BotAgent {
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if (player == null) return;
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Location target = player.getLocation();
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if (manager.fetch().size() > 1) {
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target.add(bot.getOffset());
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}
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// Make the XZ offsets stored in the bot object (so they don't form a straight line),
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// and make it so when mining and stuff, the offset is not taken into account
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if (bot.tickDelay(3)) attack(bot, player, loc);
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move(bot, player, loc, target);
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}
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private void attack(Bot bot, Player player, Location loc) {
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if (!PlayerUtils.isVulnerableGamemode(player.getGameMode())
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|| player.getNoDamageTicks() >= 5
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|| loc.distance(player.getLocation()) >= 4) return;
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bot.attack(player);
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}
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private void move(Bot bot, Player player, Location loc, Location target) {
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Vector vel = target.toVector().subtract(loc.toVector()).normalize();
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if (quarterTick == 0) {
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bot.faceLocation(target);
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}
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if (bot.tickDelay(5)) bot.faceLocation(player.getLocation());
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try {
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vel.checkFinite();
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@@ -46,12 +65,9 @@ public class BotAgent {
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}
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if (vel.length() > 1) vel.normalize();
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vel.multiply(0.3);
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vel.setY(0.5);
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vel.multiply(0.4).setY(0.4);
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if (bot.predictGround()) {
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bot.jump(vel);
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}
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bot.jump(vel);
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}
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private Player nearestPlayer(Location loc) {
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@@ -27,4 +27,13 @@ public class MathUtils {
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return out;
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}
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public static Vector circleOffset(double r) {
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double rad = 2 * Math.random() * Math.PI;
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double x = r * Math.random() * Math.cos(rad);
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double z = r * Math.random() * Math.sin(rad);
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return new Vector(x, 0, z);
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}
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}
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10
src/main/java/net/nuggetmc/ai/utils/PlayerUtils.java
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10
src/main/java/net/nuggetmc/ai/utils/PlayerUtils.java
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@@ -0,0 +1,10 @@
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package net.nuggetmc.ai.utils;
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import org.bukkit.GameMode;
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public class PlayerUtils {
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public static boolean isVulnerableGamemode(GameMode mode) {
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return mode == GameMode.SURVIVAL || mode == GameMode.ADVENTURE;
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}
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}
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