Refactor variable

This commit is contained in:
ThisTestUser
2022-11-19 16:00:07 -05:00
parent 765c3d6fb4
commit d3456b5290

View File

@@ -50,7 +50,7 @@ public class LegacyAgent extends Agent {
private final Map<BukkitRunnable, Byte> mining = new HashMap<>();
private final Set<Terminator> fallDamageCooldown = new HashSet<>();
public boolean offsets = true;
private List<LivingEntity> botEntityCache;
private List<LivingEntity> botsInPlayerList;
private EnumTargetGoal goal;
private BoundingBox region;
private double regionWeightX;
@@ -70,7 +70,7 @@ public class LegacyAgent extends Agent {
@Override
protected void tick() {
botEntityCache = manager.fetch().stream().filter(t -> t.isInPlayerList()).map(b -> b.getBukkitEntity()).toList();
botsInPlayerList = manager.fetch().stream().filter(t -> t.isInPlayerList()).map(b -> b.getBukkitEntity()).toList();
manager.fetch().forEach(this::tickBot);
}
@@ -1439,7 +1439,7 @@ public class LegacyAgent extends Agent {
case NEAREST_PLAYER: {
for (Player player : Bukkit.getOnlinePlayers()) {
if (!botEntityCache.contains(player) && validateCloserEntity(player, loc, result)) {
if (!botsInPlayerList.contains(player) && validateCloserEntity(player, loc, result)) {
result = player;
}
}
@@ -1449,7 +1449,7 @@ public class LegacyAgent extends Agent {
case NEAREST_VULNERABLE_PLAYER: {
for (Player player : Bukkit.getOnlinePlayers()) {
if (!botEntityCache.contains(player) && !PlayerUtils.isInvincible(player.getGameMode()) && validateCloserEntity(player, loc, result)) {
if (!botsInPlayerList.contains(player) && !PlayerUtils.isInvincible(player.getGameMode()) && validateCloserEntity(player, loc, result)) {
result = player;
}
}
@@ -1523,7 +1523,7 @@ public class LegacyAgent extends Agent {
case PLAYER: { //Target a single player. Defaults to NEAREST_VULNERABLE_PLAYER if no player found.
if (bot.getTargetPlayer() != null) {
Player player = Bukkit.getPlayer(bot.getTargetPlayer());
if (player != null && !botEntityCache.contains(player) && validateCloserEntity(player, loc, null)) {
if (player != null && !botsInPlayerList.contains(player) && validateCloserEntity(player, loc, null)) {
return player;
}
}